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Jan 12th, 2007 at 19:43:25 - Guilty Gear XX Slash (PS2) |
So I played some more with John, and things are looking up. I managed to straighten the May/Sol win ratio to 5:5 (even). I did this mostly through punishing May's blocked dolphins with a 5S -> 5H quick poke, as he forces me to block the dolphins quite often and mixes up the high dolphins with low sweeps hoping for an opening. He seems to have caught on a bit however, and now FRCs (False Roman Cancel: A technique performed by pressing 3 of the face attack buttons (P, K, S, and H) at the same time during a very specific, preset time interval (usually around 2-4 frames) that occurs during one of your attacks that, if performed correctly, will cancel all lag and allow you to follow up immediately.) the dolphins when he can, but can't seem to follow up correctly yet, so I figure I still have a day or two to figure out a way to counter this. Other new developments include confirming that Fafnir (41236H) does indeed go through May's hoop setup, and if done correctly, will set up for a huge-damage combo. I got a few Reversals (Attacking on the first frame of your wakeup (getting up after being knocked down) while being pressured during wakeup) as well. It's a bit easier than I thought it would be, actually. I have another entry that I typed out on my PDA, but I'm having problems with it and may not be able to recover that entry. I'll certainly try, however, as it is quite revealing about the Guilty Gear series and move notation for those who are unfamiliar with such.
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Jan 10th, 2007 at 01:05:53 - Guilty Gear XX Slash (PS2) |
Man, John's May got crazy good while I was gone. Sol's got some dolphins to cook. Gwehehehehe. He's incorporating Dust into lots of things now, like he'll try to clip me with it after it looks like he finished a block string, and he'll use it to try to overhead me when I think he's gonna land. Just when you think you're safe, you go flying into a dust combo for 40%. Lame. I'm glad he started using the air dust though, as it's easy to punish if I see it coming, and if the hit counters, I get a free air combo.
I think I'm figuring out how to counter his dolphin spam. If I Instant Block the dolphins, he lands close enough for me to counterattack. I'm still not sure if Fafnir has enough range and speed to punish in this case, but if it does it's definitely better than just a Slash. Maybe I can even combo afterward if I FRC it. That would kick ass. Still, the dolphins have so much speed I'm not sure if I can Instant Block them on reaction...
I'm beginning to think Fafnir goes through May's hoop setup. It looked like it did the past 2 times I tried it, but I'm not positive it will work every time. If it does, Fafnir would be a nice punisher every time he calls that damn hoop up. I used to think Fafnir was worthless, but I think its uses are beginning to show...
Wild Throw is pissing me off. Whenever I do it on wakeup, it misses! Apparently I'm doing it too early, but I feel like I'm waiting an eternity before I pull it off already! Speaking of grabs, John has learned how to throw quite well. He grabbed me by my sword while he was waking up into my attack. Ridiculous.
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Jan 10th, 2007 at 00:47:29 - Guilty Gear XX Slash (PS2) |
Man, John's May got crazy good while I was gone. Sol's got some dolphins to cook. Gwehehehehe. He's incorporating Dust into lots of things now, like he'll try to clip me with it after it looks like he finished a block string, and he'll use it to try to overhead me when I think he's gonna land. Just when you think you're safe, you go flying into a dust combo for 40%. Lame. I'm glad he started using the air dust though, as it's easy to punish if I see it coming, and if the hit counters, I get a free air combo.
I think I'm figuring out how to counter his dolphin spam. If I Instant Block the dolphins, he lands close enough for me to counterattack. I'm still not sure if Fafnir has enough range and speed to punish in this case, but if it does it's definitely better than just a Slash. Maybe I can even combo afterward if I FRC it. That would kick ass. Still, the dolphins have so much speed I'm not sure if I can Instant Block them on reaction...
I'm beginning to think Fafnir goes through May's hoop setup. It looked like it did the past 2 times I tried it, but I'm not positive it will work every time. If it does, Fafnir would be a nice punisher every time he calls that damn hoop up. I used to think Fafnir was worthless, but I think its uses are beginning to show...
Wild Throw is pissing me off. Whenever I do it on wakeup, it misses! Apparently I'm doing it too early, but I feel like I'm waiting an eternity before I pull it off already! Speaking of grabs, John has learned how to throw quite well. He grabbed me by my sword while he was waking up into my attack. Ridiculous.
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GameKyuubi has been with GameLog for 17 years, 10 months, and 27 days |
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