|
Apr 23rd, 2013 at 16:52:48 - Skyrim (360) |
Elder Scrolls V: Skyrim is an Western Style RPG set in the land of Skyrim. It is a 3D sandbox style game, where the player will make choices to help and destroy certain groups in his/her journey to save the land of Skyrim.
=Story=
The story follows a single hero that at the start of the game has been captured and is being taken and sentenced to death before being able to escape when a great dragon attacks the city. The player goes to the town of Whiterun, and it is there he is asked to go out into the country to help a patrol of guards. It is there that he/she kills their first dragon and learns that they are Dragonborn and is summoned to the Graybeards and taught the way of the voice. The hero then learns that they have to stop the leader of the dragons Auduin and bring peace back to Skyrim.
=Gameplay=
The game play for Skyrim can be broken down into several categories. The story, the combat, and skill enhancements.
The story and character interactions expecially with your partner that travels with you are important and they add greatly to the story line and enjoyable experience in the game. You can talk to them and the companion will not only help you in combat but give you more storage space for going through all of the dungeons.
The combat can be further broken down into 4 sections. Swordplay, this involving the obvious sword or hand to hand combat. The second ranged attack with a bow or crossbow enables you to cast physical abilities over great distances. The third is magic and this enables the most variation of game play. You can use Illusion to guide your path or enable your stealth, alteration to help shield you, conjure new minions, and distruction enables you to destroy your enemies.
Finally as you level up you gain perks to increase the usefulness of the skills that you are using. If you are using magic you can get more usage out of your spells, weapons deal more damage and armor can take more.
==Session==
During the gameplay I played through and did the first part of the story and did most of the College of Winterholds storyline. I played through and beat the dragon at Whiterun and then went and met the graybeards. It was then that I went to the college of winterhold and joined in the study of magic. I went through many of the quest and completed them and there were many puzzles.
add a comment - read this GameLog |
Feb 28th, 2013 at 13:14:52 - Sonic Adventures 2 (PC) |
Sonic Adventures 2
==Console==
Sonic Adventures 2 was originally released on Sega's Dreamcast, but for my play through I used the version that Steam has recently put out for the PC. This did lead to some changes in game play from when I originally played the game, because instead of using a controller I decided to use the basic controls from the keyboard.
==Sound & Graphics==
The game's graphics while a little rough around the edges still hold up really well in the medium that I chose to play it. So the graphics in typical Sonic fashion still helped the game feel unique. The sound on the other hand might not be the typical sonic 8-bit sound, but it helps you to get into the feeling of "I wanna go fast" that Sonic games are known.
==Play through==
The game allows for the player to chose which side of the story that they want to play through and for my first I played the "Hero" side of the story, which starts out by Sonic escaping from what appears to be the military by riping a piece of metal off of their planes wing. The levels progress and you play as not only Sonic, but Tails and Knuckles as well while each level usually has a different strategy to win base on who you are playing. If you are playing Sonic it is just to finish the level and collect as many rings as you can as quickly as you can with just running and jumping. While on Tails stage you have to open doors with your guns and missle points as you go. Then on the knuckles stage you are collecting the various pieces of the chaos emerald that scattered throughout the level. There are also ''collectibles" and side mission with the Chao raising in the game where you raise a couple of chao, finding various animals and "stims" to help them get better at races. Then you have to play through the "Dark" side of the story which shows the villian side of the story, but mostly plays the same as the Hero side the difference being instead Eggman has the most stages instead of Shadow. The really fun to this game is after you play both sides there is actually a FINAL Stage where you play as both Hero and Dark characters. It shows the player that some times to save the world the heroes and the villians and of course the final battle is Hyper Shadow and Super Sonic working together to destroy the ARK before it hits the earth.
==Overall==
This game is really fun and overall the game play is really interesting because it is rare to find a game where you get to play as the villians and learn some of their actual motivations.
add a comment - read this GameLog |
Feb 28th, 2013 at 13:14:18 - Sonic Adventures 2 (PC) |
This entry has been edited 1 time. It was last edited on Feb 28th, 2013 at 13:15:15.
add a comment - read this GameLog |
Feb 5th, 2013 at 12:27:59 - SmallWorld (Other) |
SmallWorld
Game Type: Board Game
Players: 2-5
Objective:
To have the most points at the end of the game.
Game Pieces:
The game objects with which the player plays are called units and they are a number that is determined by not only the race of the units but also the random ability that changes combinations every time the game is played.
Board:
The Board is different depending on the number of people playing it changes its shape and size for more people. This also determines the number of turns that the game takes to finish.
Scoring:
You earn points for the number of "territories" you control at the end of your turn, plus any bonuses that are afforded to you based on your special powers of your race or extra ability.
First Session:
The first game was a large game consisting of 5 people. The game started by deciding who has the most elf like ears, which is the legal way you determine who goes first. Once it was decided people started to learn how to play the game so the first few rounds of the game took quite a long time because people were learning how to play their various races, but the speed eventually picked up. I decided to start with the beserking amazons because it allowed me to conquer a lot of territories at ones and I could take out some of the other players pieces with relative ease. It finally got to the point that after a couple round one of the players had to go into decline and pick a new race because I had taken out most of their units with my amazons. The scores to this point had been relatively close, but I had a slight lead. When the next player picked it revealed that the next race was the sorcerer's my favorite second race especially with a bunch of people because of their ability to convert an enemy's unit to another sorcerer. So I went into decline the next turn and picked up the sorcerers on my next turn. Then I proceeded to go around the board converting a unit every turn and conquering a decent number of territories and since I could guard my declined amazons with my sorcerers I was able to extend my lead. The problem was then that people started to notice and start to attack me together. This proved to be a problem, but lucky for me by this point in the game it was too little, too late. It was only 2 rounds before the end of the game and I had a decent enough lead and was able to play out my game with just playing defense and holding about 8-10 territories. I managed a victory margin of only 10 points so if the game had turned a little different I might have lost.
Second Session:
This was a smaller game with just another person and myself. This helped because he was also new to the game and it made teaching a lot easier. He picked it up quickly and was having a pretty good start to his game. I started with the seafaring skeletons allowing me to conquer territories that my enemy couldn't even go and since it was early that I picked the skeletons it was easy to make them replicated because territories were easy to take and their ability allows me to gain a new unit for every two territories that I take during a turn. This let me have enough units to take a commanding control on the board, but after my opponent went into decline it seemed that he would win because I was spread then on my skeletons and couldn't stop him for taking territories that he received triple points on. This forced me to decline my skeletons so that I could stop this fortunately the Commando Tritons were available and I was able to take back his high value territories because of my units strength near water and the boards location of his territories, forcing him into an early retirement of his stronger units after I took too many of his units. He then picked up my sorcerers to try and take control of the board, but because I was a veteran player I knew how to counter them and immediately put my tritons into decline and removed my few remaining skeletons from the board. This allowed me to pick a new race and keep them away from his sorcerers and gaining his much needed advantage. This let me continue to gain my commanding lead and was able to win by 60 point by the end of the long 2 player game.
Overall:
SmallWorld is an amazing game with its 1000s of combinations of races and powers it has tremendous replay value. It also allows for a risk style game that can be playing in about an hour instead of several hours the actual Risk. Also if you are interested in learning more watch this youtube video of the game being played, http://www.youtube.com/watch?v=X9QtdiRJYro
This entry has been edited 1 time. It was last edited on Feb 5th, 2013 at 12:29:31.
add a comment - read this GameLog |
|
|
|
Fulgetra's GameLogs |
Fulgetra has been with GameLog for 13 years, 9 months, and 25 days |
view feed xml
|
Entries written to date: 8 |
|