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    Jan 31st, 2007 at 17:16:54     -    Gradius (NES)

    So I was able to figure out how to defeat that stupid volcano boss. I didn't even consider it a boss but it definitely was confusing given all those rocks flying everywhere. After this stage I got to go to crazy, intense new areas that I wish I had gotten to in my first run. Not to my surprise though was the difficulty of the latter levels. Man I thought level 1 was hard? Unfortunately, in referring to the "keeping the players interested," this game will only appeal to those hardcore gamers that want to beat it despite them losing every 10 seconds. If you're this kind of person then sure, yes you're gonna have a wonderful time, but if not, you might as well stop playing.

    In my honest opinion I would probably of made this game longer, if the NES was able to handle it of course. I guess that was the drawback on it being on the NES and they accommodated it by making it crazy difficult. Very good game though cause I'm constantly getting reassured that game maker can perform better than I presume it can.

    This entry has been edited 1 time. It was last edited on Jan 31st, 2007 at 17:17:29.

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    Jan 30th, 2007 at 21:20:00     -    Gradius (NES)

    Ahhh, Gradius brings back great memories of the schmups days I used to experience back when I was a wee little child. What I was surprised at though was the difficulty i was experiencing while trying to re-play a game I had already beat. I don't remember this game being as hard as it is now. It's probably cause I suck, but I assure you that me beating the game previously denotes that I have some skill still inside me.

    I never remembered the controls feeling so clumsy. Maybe it was the emulator I was using or something, but I recall times in which I wanted to move diagonally and ended up moving straight into the the missles or as I like to call them, "Balls of Death". This is understandable for it being the nes though so I don't know. I liked the whole use of upgrades and how you have to get a certain number of them to reach that specific upgrade that you wanted. It created that sense of management that you need to have in order to have the right weapons at the right time.

    I'll give my final words once I'm able to get past the first level.

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    Jan 19th, 2007 at 02:55:03     -    Kirby's Adventure (NES)

    Ok so I ended up being able to beat it my second playing. To my surprise, it didn't seem to dissapoint me one bit. I kind of had to get into the mindset of a person playing it back in the 80's and once I did that I started to become more aware of what this game accomplished.

    To start off, there were a fricken load of levels. Not only that, they all seem lengthy enough to be worthy of one level. Not one bit did I get lost or anything like that. It was very linear, but who cares about linearity. No one back then has had a game like this and it could even hold my hand the whole way and I'd still play it. I was a bit turned off on some levels, for they seemed much shorter than others. It fine though because it wasn't simply a move from left to right sort of game. You actually have to move up and down as well, and in doing so you could explore more of the world and find secret areas. Speaking of which, I didn't know this first game in the series would have specific areas that could only be reached when using a specific weapon. That sort of innovation is genius for I don't recall seeing any other platform game for the NES accomplish something like that. I definitely wanted to go back and play through and check out some of the hidden areas. I guess this was a way of keeping me interested and increasing the lasting value.

    On the topic on kirby, it's hard to judge something that I already love dearly. Yes I said dearly, you got a problem with that? Anyway the loveable puffball can't be hated by any. You just can't hate an innocent looking pink ball. The use of childish looking graphics made me comfortable seeing these images for some amount of time. Speaking of which, I can't reiterate enough how incredible it seemed for the nes. This and Mario 3 are some of the most beautiful games on the NES. Kudos to nintendo for making pretty games. Then there are the enemies. The enemy designs in the game are really creative. I also like the variety of enemy designs in the game. I didn't have to look at the same stupid goomba or turtle.

    Thank you kirby for being in my life. Now only if you didn't have some stupid super smash cooking attack in the new brawl game.

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    Jan 17th, 2007 at 04:08:04     -    Kirby's Adventure (NES)

    What's there to say that hasn't been said about kirby?

    Kirby will always be one of my favorites. It's simplicity and cuteness might be a turn off for some, but for some reason people still love kirby. It's probably the child in all of us coming out. It's comforting to be able to play such a child-like game that keeps it simple and easy to enjoy.

    For all who are unfamiliar, kirby is basically a platformer that requires you to progress through levels, sucking up powers on the way, just to stop King Dedede who has taking the Star Rod. This is simply explained at the beginning and sort of passed upon. I don't know if it's just me, but I usually don't concern myself with the story of kirby. It's really not necessary to have the story for even if the story was just trying to get to the dentist, I still would play the game. The essence of the game comes from it's gameplay. Thinking back in the past, it offered something absolutely different. People were playing games like Mario and Mega Man and never were they able to puff and fly around all over the place. Not only that, they could also suck enemies to still their powers. I can't even imagine the reaction it gave as gamers were given something completely new.

    Being somewhat of a kirby veteran, I felt somewhat challenged to some of the differences this game had. This unfortunately wasn't a good thing for me. A lot of the abilities I have come to love weren't part of this roster. The most I could find were beam (an abilitiy that no one likes), fire, spark, sword, and crash. I also didn't attempt to eat a certain few, but trust me, there's not much more. After playing Kirby Super Star, I can't imagine any kirby without it's somewhat infinite amount of abilities. I know I have to be forgiving for this is the first game in the series, but I'm just saying that I'd rather play its sequels than this.

    I was playing this game really lethargically so within my somewhat 45 min of playing, I've probably only played half of the game. I'm pretty sure I could've beat the game within those 45 min, it's just I was taking the time to explore each level and appreciate the nostalgic sense of this game. I believe that's the problem with gamers these days. They can't stop and appreciate the genius behind the games. I was experiencing the origin of a great franchise. Despite it being the first, it still has elements being used in Kirby games today. The sucking ability has somewhat become a trademarked feature that can't be copied.

    I'll finish up the game later and get my final thoughts down.

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    1Contra (NES)Finished playing
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    3Hotel Dusk: Room 215 (DS)Finished playing
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