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Aug 29th, 2011 at 23:27:26 - Bastion (PC) |
Finally get to try Bastion, an independent dev's game.
The gameplay , somehow, reminds me of Diablo where you hack and slashes stuff. the difference is you have two weapon and one skill of your choice at a time.
What makes me dig into this game is a dynamic narration.
The story is told by a point of view of another man besides your character.
He tells us everything from a crucial part of the story to a behavior of your character, says you are destroying things laying around a level, the narrator says 'The Kid just rages for awhile'
I went through a little bit of the game tonight, One line makes me feel that the story is well written and strong.
*spoiler alert*
At some point in the game The Kid will find a survivor.
The narrator says "What do you say to a man who has seen too much. who knows. The Kid says this, 'we have to go, please'"
I feel like this is such a really strong line. In a world that has been crumbled and everything is falling apart, after the narrator, an old wise man, says this, I fell deep into the world of Bastion.
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Jul 20th, 2011 at 21:31:01 - Marvel vs Capcom 3 Fate of Two Worlds (PS3) |
I get to play with friends who beats me like a baby playing Takken 6 ,which I have a lot more confidence than MvC3. Turns out I somehow better at this game than my friends. I learned more aspect of each character (my friends have very odd roster like She-hulk, Dr.Doom and Ironman)
I also get to try Chun-Li and Taskmaster (like serious play)
Taskmaster is a defensive mindset and plays on counter (my main character in Takken 6 is Asuka Kazama who is specialized in counter as well)
I enjoyed playing Taskmaster than Magneto.
Magneto's concept is to control the opponent's range by his attack and counter when they gets too close to him while Taskmaster is a melee based character with some of ranged attack.
Seems like I have a lot more things to learn in MvC3
Now I'm more interested in learning to play Amaterasu.
Ps. One thing I noticed is that we only pick Zero once during the entire night.
I feel like it's for kids who wants to be cool. (No, he's not cool at all)
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Jun 30th, 2011 at 16:24:51 - L.A. Noire (PS3) |
I've been wanting to play this game for a long time.
The interrogation aspect of the game is not of my taste.
I feel frustrated to get the answer wrong and having to restart the game a lot during the first few case.
Turns out it is easier for me to look at the walkthrough instead.
The curiosity of how the story plays out got over my self honesty to play the game straight.
Driving around the city is tricky. The game is not made for driving, it is hard to control your car. I'm trying not to hit a car and pedestrian (The less you hit stuff, the better star you got at the end of the case)
I don't like this constrain because it creates conflicts between two aspect.
Because I should try to follow the law so I don't hit anything. this means It will took more time to get to the next location. Also there sometimes will be street crime when you are driving and respond to a radio (I only enjoy this because of achievement)
I think Finding clues in scene is the best aspect of the game.
The sound and vibration hint is really neat. it gives you an idea of how much further you are in that scene.
Somehow I couldn't play this game for too long or I would fall asleep.
And I did fall asleep while I am driving a car to the scene. (Just like I used to fall asleep when I am driving back home from my university , luckily I didn't hit anything unlike in this game, I did hit a few car and broke dozens of red light)
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Jun 12th, 2011 at 12:02:38 - Marvel vs Capcom 3 Fate of Two Worlds (PS3) |
I played this with a friend of mine.
I have to say that I have a home advantage because I know the basic control of the game while my friend, Yan ,has never played before.
Being grown up with my brother, we always play fighting games so I am pretty good at playing it.
Even though I am more familiar with Takken type control and button combination, Simplifying the classic control of Street fighter 2 to this one is interesting.
There are few interesting character that encourage different mechanic.
Such as Thor, He is so slow that I was always hit by his low attack which is faster. This makes be more careful with timing and what happened was I hit him a few times and our health dropped to almost the same amount.
I usually tends to pick a fast character like Felicia and Wolverine. but after I gave him a few advantage by picking random characters. I enjoy using Thor as an alternative.
Another element that I found it interesting is that some of the special ability will have a different direction depending on which attack button you are using.
What interest me is that, the low attack always straight while high attack goes up vertically. This, I believe, encourage players not to use only the high attack. this mechanic subtlety teaches you to be more careful when playing.
While I slowly try new things and being careful, my friends loves the button smash approach. It turns out good for him. He hit me with unexpected moves but I usually win the match. (If I remember correctly, I won 30-ish matches and lose 1 match.
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plertudo has been with GameLog for 13 years, 5 months, and 14 days |
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