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Aug 22nd, 2007 at 21:28:38 - Mario Strikers Charged (Wii) |
Ok I've had a while to try to figure this out. Overall pretty good. One of the problems I had was with the Road to the Striker Cup. Way too restrictive. You have to go continuously for what could be 30+ matches to finish the game. When you lose the cup you have to start from the beginning of the cup, doesn't matter if it's your fault or not (i.e. blackout turns off the Wii during the match, still counts as a forfeit). Also you can't adapt to the cup's difficulties (e.g. change captain or sidekicks) unless you want to start over from the beginning of the entire game. There is one thing that impressed me the most and that was the character expression. Rarely do you ever see Bowser moping with sad puppy dog eyes.
~Sol~
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Jul 17th, 2007 at 01:49:49 - Super Monkey Ball: Banana Blitz (Wii) |
Long time no see, eh? Today's coverage is on Banana Blitz. I had one major problem that, if not an issue would have made this a good game: the camera. You're a monkey in a ball rolling around platforms. The camera follows your backside the entire time, whether you want it to or not. There's only one angle, up close to your backside. It's really annoying because it makes movement very awkward which is bad because the moving camera could contradict the direction you want to go in. Another issue I had in the game involved the play and story structure. There is one story in which you must find some golden banana bunch pieces but getting each piece is a run through of the game with the same staff credits after each boss. Also, through each run through after you pass a stage, you can't go back to it to try to improve your score. I always like to go through a stage after I passed it once to try to get every little thing that was left but it wasn't possible in this game which left me a little disappointed. Overall, so far, I'm kind of glad I only rented this game.
~Sol~
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May 6th, 2007 at 19:34:24 - Sonic and The Secret Rings (Wii) |
I finished the last boss and restored the book of the Arabian Nights. It was interesting to see the mid battle cut scenes though I wished the transition was seamless instead of briefing blacking out back to the character. I hope there's a soundtrack for this coming out because, being the music junkie that I am, the music held up to the standards of Sonic music I had since Sonic Adventure 2. It was a mix of genres but had the Arabian theme to it. I particularly loved the Main Theme, the Night Palace, and battling Erazor Djinn.
Now that I finished it, there are a lot of extras to be unlocked. This is where I start to understand the complaint about how the game gets way too difficult. Unlocking some of the secrets involve either finding Fire Souls or getting Medals. The Medals are going to be the ones that are extremely hard. You get them by completing the mission in the fastest time possible. Rarely do I get a bronze medal and it'll be a long way before I get a Gold one. It just doesn't seem possible at all considering the amount of control I need to make a perfect execution.
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Apr 22nd, 2007 at 17:35:15 - Sonic and The Secret Rings (Wii) |
I played through the first chapter and I must say that I am intrigued at the rail approach with the Wii Remote. Like most game I've played on Wii, it felt a little awkward but I am getting used to it. The one thing that is catching my attention is the mix of arab and rock music. I will continue play to see if the claims of steep difficulty are well founded.
EDIT: One thing I didn't anticipate was the toll it was going to take on my arm, it hurts from a little bit after the elbow to about halfway towards my wrist...
~Sol~
This entry has been edited 1 time. It was last edited on Apr 22nd, 2007 at 19:16:34.
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Sol's GameLogs |
Sol has been with GameLog for 17 years, 10 months, and 15 days |
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Entries written to date: 17 |
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