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Jan 31st, 2007 at 13:28:20 - The Legend of Zelda (NES) |
Darn, my last entry wasn't registered, so I'll have to do it again... v_v This one will be very concise.
This time I decided to polish off my Zelda skills. The game, while being the simplest of the Zelda series to play, retains a somewhat high level of difficulty that presents a challenge to even the most veteran of players. This kinda backfires on itself because it can be considered way too hard by new players. I played through the first dungeon so I'll focus on that. The big challenge was to maneuver Link around to not die. I've died a few time just trying to move to the right position. Another challenge was the AI. The design has it so that they might have a pattern, but it's too random to bother figuring it out. So far so good, I'm on my way to the second level... Anybody remember where that was?
~Sol~
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Jan 19th, 2007 at 14:23:54 - Katamari Damacy (PS2) |
Losing is funny. It's an interesting design aspect where there's consequences for not completing the task but at the same time you don't feel discouraged because while you getting your reprimand, the seriousness of the situation dissolves because when the lightning shows the body of the KoAC he's doing something funny with his body, like making shadow puppets.
The time constraint turned out to be a lot more challenging than I thought. So for being a game to pass time in an amusing way, the time challenge is a good way to go.
The opening scene when you return to the game is very peculiar. The animation makes me laugh a bit because I keep imagining that you have to be high on something to have that kind of imagination or to have that experience run through your head. That's not necessarily a bad thing. In fact, I think it's one of the qualities that make this game one that I want to continue playing for days. If not for rolling up buildings and people then watching what the characters do or say next.
I'm far from done with this title. I do wish I had it for more than three days. I'll check it out again when I return it if I can.
~Sol~
This entry has been edited 1 time. It was last edited on Jan 19th, 2007 at 14:24:46.
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Jan 19th, 2007 at 04:23:20 - Katamari Damacy (PS2) |
I had a try at Katamari Damacy. I've been wanting to for a long time. People have told me that this is a very nice game. I mean, you're a little thing with an odd shaped head running with sticky ball. It certainly seemed like a cool way to kill time. I noticed a few things that caught my attention. A lot of the gameplay and storyline had a certain catchy beat to it. I haven't been able to get the title hum out of my head. I feel like flying off every time I think of that hum. There was no voice over so far, but the dialog from the King of All Cosmos sounds like he's speaking DJ scratch pad. One of the things that is making this game fun to play is what the King of All Cosmos actually says. I'm laughing at every other sentence because the large and mighty figure says things that only a 4 year old would say. It certainly kept my attention throughout the game so far. The in game music does a very good job in creating a joyful, playful environment for each level which is about as catchy as the title hum.
Now about the level design. I couldn't help but feel a little disoriented during the starting levels. I imagine it is because this is my first time playing it and I am getting used to the environment. I didn't imagine I was going to start off that small because of the screenshots I've seen where the katamari has people, cars, and even buildings. It took me a while to get used to the surroundings. One flaw I did see is the lack of multiple challenges. The only ones I've seen is get a katamari to a certain size in a certain amount of time, or collect the most of one item in the given time. Eventually that gets a little boring, so it would be nice to have other challenges along the way to keep the game fresh.
I'll be back later with more as I continue my katamari building.
~Sol~
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Jan 12th, 2007 at 04:23:16 - Maple Story (PC) |
I've gone through the game enough to reach the Magician city on the island. It's a long walk from the dock, passing another city on the way. Passing on the road was very difficult. There were many monsters that were more appropriate for some one at level 20 maybe, I was on 8. I was training to become a magician, which is a very hard thing to do when you start off with no magic and a low attack power. When I was granted permission to train as a magician, I received some magic power but clearly not enough to beat the enemies on the road, even the easiest ones. A warrior would have a better chance because the weapon can do a lot of damage, but a magician is restricted to his magic attack. It depletes magic too fast to be effective with a crowd of foes. So I always run into the situation where I have no more magic to work with, leaving me completely defenseless. There are items to recover a lot of magic, but it's rare and very expensive in the store. There's still the annoyance that you have to spend nearly half the day just to increase half a level defeating the same monster over and over again. Well, that's it for now. I might put on a bit more tomorrow.
~Sol~
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Sol's GameLogs |
Sol has been with GameLog for 17 years, 10 months, and 15 days |
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Entries written to date: 17 |
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