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    Feb 11th, 2007 at 03:38:49     -    Tom Clancy's Splinter Cell: Double Agent (Wii)

    I'm playing this a bit more because I'm actually a bit curious to see the storyline on folding, I'm almost approaching hour 2 on the first mission. It's going really slow. I'm getting used to some of the mechanics of sneaking around. I'm starting to figure out the thresholds of detection. The precision of movement felt a little bit awkward. I want to go one way and it decides to go another. One more major annoyance I found now is the camera. I just found it very hard to control and it made concentrating my field of vision more difficult, especially the zoom. I tire my arm holding the Wiimote up for so long concentrating on a specific spot. Well back to finishing at least the first level before I have to return it.

    ~Sol~

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    Feb 9th, 2007 at 14:37:48     -    Tom Clancy's Splinter Cell: Double Agent (Wii)

    Well I've been on it for another while, and it hasn't changed much. I'm still as frustrated. It's been really slow going, so I haven't progressed much. To answer Zinn's question, it would seem that not much thought was put in to some of the controls. I am starting to learn where my limits are when I sneak around, so that's bringing back a slight interest back. There's no real background music so that puts me a little bit on edge. I would change how information is given to me in the middle of the mission. I'm sneaking around and all of a sudden I'm interrupted by the loud radio transmission. That greatly distracted me. Rent it first to see if it's in your tastes before buying. I have mixed feelings toward it.

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    Feb 9th, 2007 at 03:56:32     -    Tom Clancy's Splinter Cell: Double Agent (Wii)

    I was warned by the guy at Blockbuster about the many frustrations he found with this game. I decided to go ahead and rent it anyway to get a feel for it. Well, I can see where the guy got the sentiment from. I too, became frustrated very quickly. I'll say right now, this isn't a game for anyone with a small TV. You need a giant TV these days to be able to see anything these days... I wasn't expecting anything great since they didn't put much effort in the splash screen when you tuned in to the Disk Channel on the Wii before booting the game. As I started off I quickly found that the most I'll be doing is walking very slowly. That gets very boring to me after doing it for most of the game, so this game can easily make a gamer lose interest in it. It's also not very friendly to new players. The training messages you get only last for a very short time, with no chance to finish reading what it says. There are also no visual hints on where to quietly position yourself to snap someone's neck. It also seems that everywhere you turn you get caught by someone. So far I'm more than a half hour into what seems to be half of a small level, a good portion of it just dying at every turn. It just doesn't seem all that interesting, and more complicated than it's worth. I'm also totally clueless over what the storyline is trying to unfold because I can't even finish a "training" stage. I'll see what a few more minutes of this will do.

    ~Sol~

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    Jan 31st, 2007 at 14:25:42     -    The Legend of Zelda (NES)

    Ok, looks like it's getting harder as I go. It's one of the things I actually appreciate compared to other Zelda titles today. Twilight Princess didn't show the kind of difficulty increase I'm used to in a game like the first Zelda. In that aspect, the first Zelda is better than the current one. I passed the second dungeon, and half way through the third. The enemies are getting harder. Now there are enemies that jinx your sword, enemies that you can't hit from the front but chases you so that only the front is showing, and centaurs that can shoot sword beams too. The level design is pretty simple too, especially between the dungeons. The only difference between each level is the number of rooms and the color of the interior. It is certainly missing the dungeon themes common in Zelda titles now. Its lack of a theme, however, makes it easier to concentrate on the enemies and not at the pretty scenery, especially considering the enemies are much harder. Still a great game after all these years. Now, let's see about getting past this dungeon.

    ~Sol~

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    Sol has been with GameLog for 17 years, 10 months, and 15 days
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    Entries written to date: 17
      Game Status / Read GameLog
    1Avatar: The Last Airbender (Wii)Played occasionally
    2Call of Duty 3 (Wii)Stopped playing - Technical problems
    3EVE Online (PC)Playing
    4Final Fantasy (PSP)Playing
    5Katamari Damacy (PS2)Played occasionally
    6Kirby's Adventure (NES)Playing
    7Maple Story (PC)Stopped playing - Something better came along
    8Mario Strikers Charged (Wii)Playing
    9Sonic and The Secret Rings (Wii)Finished playing
    10StarCraft: Brood War (PC)Playing
    11Super Monkey Ball: Banana Blitz (Wii)Stopped playing - Got frustrated
    12The Legend of Zelda (NES)Played occasionally
    13Tom Clancy's Splinter Cell: Double Agent (Wii)Stopped playing - Got frustrated
    14WarioWare (Wii)Playing

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