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Feb 10th, 2007 at 00:43:37 - SSX Tricky (PS2) |
Well, this is fun! Alrighty, this is a game that starts out with half-developed characters and allows the player to improve each character's skills and items. I picked Elise to begin with (she happened to be the first girl in the lineup), but there are around 11 other folk to choose from. The only way to find out anything interesting as far as storyline or relationships is to play in the World Circuit. (The other option is single event, which is exactly what it sounds like.) Overall, this is an exceedingly easy game to pick up and start playing, up until you have to learn 'tricks.' Each trick is a different feat of button-mashing-memorization, though some are simpler than others. I have a nagging suspicion that some of these are actual snowboarding moves, but I don't know for sure.
In the hour I've been playing I completed a round in the world circuit, and progressed Elise from a Newbie to a Rookie. I chose to race in the world circuit (which consists of three individual runs, and you only progress if you're in the top three), but there's also a mode called 'showoff,' which just tests your trick skills. I won second in the first race, third in the second, and first in the last. I've noticed that the races actually do get harder - the last one took me a couple of tries, while I placed in the first race on my first run.
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Jan 31st, 2007 at 18:26:45 - Final Fantasy X (PS2) |
Wow - gotten through a lot more in this game since that last entry. I've already played my first blitzball match (and lost, 3 to 2), and been witness to a tremendous massacre on the part of Sin. Met this suspicious dude with blue hair by the name of Seymour - I just can't lilke him, even though he's a Maester. Maybe it's cause he's always hitting on Yuna.
Anyways, I'm improving a lot in the battles. I've solved the mysteries of magical weaknesses and strengths, since it really didn't stick from the tutorial. I've just finished up in Djose's temple, and have just been introduced to one of those weird elephant-ish things. Heard the story about how Jecht came to stop drinking. That is both sad and funny, that he wouldn't stop when his kid asked him to, but he did when it caused him to lose all material possessions.
I'll probably be playing this one a lot more - the story has me hooked. Some parts are slightly predictable, but I like being proven correct. :D
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Jan 31st, 2007 at 18:20:41 - Shadow of the Colossus (PS2) |
WOW. Okay - I have played little pieces of this gaem before, but I've never actually witnessed the opening cinematics or the tutorial. It does kind of drop you in the middle of nowhere first thing; you are a guy who is trying to revive his dead girlfriend. To do so, he has brought her to this forbidden land to some voice in the sky named Domin. Domin tells him to defeat all the collosi in the land - there are 16.
A few innovations I love in the game are the ways to move and the life meter - it is both simple and original. There's this pink dot in the corner, and the longer you are hanging onto something, the smaller it gets. When the pink dot is gone, you're REALLY SCREWED. It's pretty funny, being up against this giant minotaur, probably 300 times my size, and when I finally climb all the way up to his head to stab him, I come crashing back down to earth. Because, I guess, my hands were sore. It's pretty nifty, actually, having some kind of limit on the guy's insane physical powers. My only complaint is that the dude takes FOREVER to get up when he is knocked down. FOREVER. I've gotten collosus-squished several times already in my first hour of play.
I find this game to be slightly easier when a group of people is around. Each collosus (or, I suppose - I've only beaten the first two in the first hour) is a kind of puzzle. You must find and stab the glowing blue areas on the giant grey-brown beastie. The only trick to it is that the glowing areas move, and many are exceedingly difficult to get to. Most, apparently, require climbing - and I have already revealed the frustrating and amazing points of the infamous pink dot.
Anyways, managed to beat a minotaur dude and a giant bull dude. Both fights were rather desperate and frantic - lots of screaming, running around, and jumping. And then there's climbing. And that damned dot. After I beat each collosi, these curious dark tendrils escape from the fallen body and (I guess) kinda kill me. Anyways, I always wind up back at the temple where I started. It'll be interesting to see how this progresses.
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Jan 19th, 2007 at 19:46:25 - Legend Of Zelda: Ocarina of Time (N64) |
Alrighty, today I am a little late on updating, but I got about two hours of play time in.
Defeated the poison spiders infecting the Deku Tree. Learned about the Three Goddesses, and met Princess Zelda, who told me a little bit about the triforce and the Ocarina of Time. I also got an ocarina of my own from Saria, and I've learned three songs - Zelda's Lullaby, the Sun Song, and Saria's Song.
I love this game more and more the longer I play it (which is actually why this is late - lost track of time!). The puzzles are my favorite part. Finding a way around the guards, pushing boxes to their correct locations, and finding all the chickens - that is my expertise. I am not-so-gifted in the actual battles, but I have won a few so far. I had a little help beating the first boss; both my boyfriend and a hallmate were present and yelling helpful things. The kind of things that stupid Navi doesn't address. Did you know you could kill the siper-lettes right after the boss drops them? While they're still in egg form, they're really easy.
Anyways, I have found that the age of the game itself becomes a social event among my friends. Many of them have played all the way through the end multiple times, and they still have fun recounting the story.
Today my main issues revolved around distance. The depth perception in the game is difficult for me to master, and, as a result, I tend to jump right into enemies when I attack. Which is a problem. Because that stings. And usually costs half a heart. And really, who likes to give up their hearts?
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Strangeoid's GameLogs |
Strangeoid has been with GameLog for 17 years, 10 months, and 13 days |
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Entries written to date: 12 |
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