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    Oct 12th, 2011 at 11:48:20     -    Super Columbine Massacre RPG (PC)

    Day 3:

    Today I am was very excited to play the game because it is my last day that I have to play it at all. I decided to take as much advantage of the game as I could so I just walked around the school finding every single person in the school that I could. And I do say that I took the shooting to the extreme and got everyone possible and experienced all three major flashes of the past. But know that everyone is dead the game does not tell the player what to do so I did roam around the school for a while getting pretty angry.

    Finally I came across the big open window in the library and the two boys started shooting at the police and swearing at them but when they were done shooting the player was given a choice of to “finish this” or “not yet”. I didn’t think much of it so I went for it and they shot themselves, yeah it added to the love of the game. Was the game done? No it was not suddenly I found myself controlling one of the boys in hell! The fact that there was even a hell part of the game is bad in itself and to add to the distaste it was extremely hard because it was filled to the brim with evil demons so I just died over and over again never knowing the ending. This game was not only terrible to play but morally as well and I will always wonder how it ended

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    Oct 11th, 2011 at 19:11:12     -    Super Columbine Massacre RPG (PC)

    Day 2:

    Today I continued my massacre upon unsuspecting victims. Today I played the certain game I must play even though it continues to disturb me. I wondered around the school killing, church girls, jocks, cheerleaders, math teachers, and even nuns. After killing someone in the game no one responds to the incident. I was in a crowded class room and killed a small boy and everyone continued to walk around at the same speed, without any type of reaction.

    However it seems that everyone at the school is not hated. Two times in the game there are boys that when talked to the shooters tell them to go home because something is going to happen or that they do not want that person to get hurt. Why do these kids get to live? These two boys decide that their only friends get to live while all the people that they do not know and have never met get to die why is that ok. These boys did not think anything through and acted on impulse.

    And my final thought about today is that I thought it was very strange when the flash backs where added into the game. I think this is done to make the player feel more for the shooters. It is ok that they are doing this because this event happened in their past but trying to explain their past does not forgive what they were doing in the present, not at all.

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    Oct 9th, 2011 at 21:35:39     -    Super Columbine Massacre RPG (PC)

    Day 1:

    Today was my first experience with the game Super Columbine Massacre RPG. Even before I started to play the game I was disgusted by it, to make a game of a horrific even in United Sates. This event left many families and friends in heart break.

    Once I started the game I noticed that it was made so that the player is both of the boys involved in the shooting and it is your goal to prepare for the coming event and the dialogue is that these two boys are very excited to perform what they planned for the day. But where did they get the guns, the supplies, and why do they want to do this to these class mates?

    The player sets bombs in a car and a cafeteria to start of the rampage but placing the bombs is a good thing but in normal life this ethical choice is always bad. The goal of the game is to kill all the innocent people you can and gain levels but playing this game just made me disgusted. While you kill people the most cheery tunes play in the background like what is happening is no big deal at all. Killing people in this game is never bad no matter how old they are and whether they are friends or not. I am not excited to keep playing but it must be done.

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    Sep 28th, 2011 at 00:16:12     -    Grand Theft Auto: San Andreas (360)

    Day 3:
    Today I went all out in San Andreas to give the city a farewell of a lifetime. I started out the session with normal game play and continued my adventures in Grove Street. I played the missions until I had the shock of a life time; Big Smoke and Ryder were both helping our rival gang and the cops. What! I thought that we were all a family and respected one another but it seems not. People in the game lie and cheat to help themselves and no one else, but why is this. The game took a turn to realism when lying and deceit came into play.

    The main concern I had with a few of the missions was the outlook on police. In this game police are the bad guys and they do not stop crime but profit from it. The cops in San Andreas take CJ in the middle of nowhere and make him do their dirty work. At one point the audience sees the main police officer smoking from a bong; this type of propaganda gives cops a bad name and makes people believe that all cops are not here to help but are doing whatever they want with no consequences. And in the real world cops are a sign of pure moral ethics because they represent good, in the game if the cops are not good then who is? Is there any sign of a moral person in San Andreas? If there is I have not seen it in any of the time I have been playing but maybe that’s why this game is so unethical. People can vent their frustrations out in a virtual world without consequence instead of doing something bad in real life to real people.

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