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Oct 12th, 2011 at 02:03:26 - Columbine RPG (PC) |
Day 3, I ventured into what I suppose was hell and took in what there point of view was actually like I suppose. This game took longer than I expected with no real reward at that end expect predictability, suicide. I'm not sure why this is the first time I heard of this game and it had to be in an ethics class but in any other scenario I wouldn't even have attempted. It's like that JFK game that came out depicting the events that eventually led up to JFK death by Lee Harvey Oswald, to me it's saying what's the point? What's the reasoning of wanting to play an actual murderer that was behind something so awful and tragic? I play games to have fun not to relive in the eyes of actual horrible events. We know the ending and what's to become, we know the story and who ends up the victim.
Yes there are a lot of killing games that bring very realistic gore such as GTA and Manhunt but only in a fictitious way. These games I prefer because I'm not trying to relive a horrible time that once was taken place. I'm glad this is my last log on this and I say good riddance to this game and the directors behind it.
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Oct 11th, 2011 at 00:36:49 - Columbine RPG (PC) |
So as the game went on you began shooting people and reading more of the story, and before and while I was playing the game I kept reading a lot of actual articles and getting more interested in what actually happened. Honestly as I started shooting people it really wasnt fun any more because of the stories I read before hand, it was all just sad. The fact that they played a lot of Radiohead was cool but over all I just didnt feel like playing any more but I did for the log.
So I kept playing, more of the story played out with the shootings in the hallways and the library and depicting jocks out of the kids just like the real story. Getting bombs to work and reading more story lines of what they thought they would say just got old. I'm not a fan of this game at all, just saying.
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Oct 10th, 2011 at 01:53:28 - Columbine RPG (PC) |
This game is very interesting indeed, between the music and the story line I was very interested to continue to play just for sake of knowing what was needed to do next. I've didn't do to much research on this whole tragic event, I mean I know what happened and I heard a lot of the stories, who didn't, but this seems like they did a little more research than I would have. Between the Marylin Manson and Nirvana music and just getting the full background of Eric and Dylan themselves showed that research was definitely done on this one.
The game play was like a standard RPG you would have played on your game boy so not to much was expected, knowing where to go at certain times like finding the gym was a bit tedious because you weren't really shown where to go. I like how they have a saving spot in the parking lot, like the middle ground so you can periodically save when needed. I look forward to continuing this game to play out an obvious ending.
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Sep 27th, 2011 at 21:43:18 - Grand Theft Auto: San Andreas (PC) |
Day 3
This day started pretty funny with them going to "Cluckin Bell" and the fat guy ordering a whole bunch of meals but then ended in a drive by, starting the next mission, kill the people in the car that started the drive by. This was a great way to earn some more street credit, money and a machine gun and the fat guy complaining about his food getting spilled everywhere was pretty funny too. If this is what it's like in the hood every time I wanted to get some taco bell or as they call it "Cluckin Bell" then I would probably go shopping more often and just eat at home. From here I started wondering off from the missions again just driving around taking in the scenery and running over people and starting fights. This is all very entertaining but I wonder how this entertainment would looked at like 20 years ago more towards the nintendo, sega era? This violence and sense of do whatever the hell you want in this game would have been totally forbidden and banned from parents everywhere. Look at how parent reacted to Mortal Kombat back then and there was not nearly as much violence or realism as this game.
Mission six was kind of cool starting out with trying out the guns and learning how to better aim. Although getting the guns from a retarded like crack head was little off for me. It was kind of sad when everyone was shooting the only that was said was geared towards killing people and not just practicing how to shoot. Next was changing my appearance for obvious gang reasons. Going to get these clothes earned me some respect and the signs in the store were all saying everything was 99 cents but the hoody I got cost like 40 dollars, was a little put off by that, wish I could have bargained or something.
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piquettemike has been with GameLog for 13 years, 1 month, and 29 days |
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