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Oct 12th, 2011 at 06:05:20 - Super Columbine Massacre RPG (PC) |
Day 3
After picking up where I left off, I began to go on this huge killing spree. I killed at least 40 to 50 people. I know in the actual columbine shooting there was 15 dead and a lot more injured. After this crazy spree, it was obvious to me that they clearly had some mental illness. Finally at the end Eric and Dylan, says their final words to each other. They talk about leaving this planet, and that they refuse to be caught and locked up for the rest of there life. The ending was sad with all of the flash backs. Then they had a stage where you go to hell. As if there legacy continues in the after life. I did not make it far into this stage. Overall this game did not show any consequences for their action. Maybe if the two gunmen would burn in hell, maybe it would make way more sense. Also this game does not show if what they did was ethical. It suggests that the Eric and Dylan are having a blast shooting Demons. This game seems to use bullying as a mean to kill as many people as the gamer wants. After the third day of playing I realized, the gamer is not suppose to learn anything from this game. That is unfortunate especially to all of the victim’s families that had to go through this tragic event.
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Oct 11th, 2011 at 21:22:35 - Super Columbine Massacre RPG (PC) |
Day 2
On my second day of playing, I run into a boy in which Dylan and Eric warn to go home. After shooting some innocent girls, and boys I proceeded to the school. What I absolutely hate about this game is this peachy music that comes in the background of each killing. I have played many of video games, and I have never played such a game that is so repetitive and boring.
I think the main issue was the fact that there was absolutely no consequence for their action. I feel that the game should have at least added that in order for the game to make sense. Also there is no objective, or certain path I need to follow. All I did was shoot, and then shoot again, and more of the exact same thing. After playing the game, I felt sorry for the victim’s families in the actual shooting. Only thing I found interesting in this game is the dialogue between Eric and Dylan. Throughout the shooting they are almost comforting each other as time progress. After Day 2 I lost interest in this game.
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Oct 10th, 2011 at 19:53:21 - Super Columbine Massacre RPG (PC) |
The game starts out with Dylan knocking on Eric door telling him to get ready for bowling class. In the beginning there is a lot of dialogue, and it is hard to read it all because of how fast it flips through the talk scenes. The graphics for this game was just terrible. I did however understand the point that they obviously felt as if they are victims, and today was the day they were to take revenge on everybody who seemed to have bullied them. After picking up the Marilyn Manson CD, I started to realize that this game was taking all of the public thoughts and putting it in the game. I watched a documentary of the actual events, and a lot of people blamed the shooting on, violent video games, music, and bullying. So this seems to incorporate all of those elements. I was very annoyed when you have to sneak the bomb into the cafeteria. I did this one part over eight times. The instructions need to be more clearer when it comes to this game. Once I finally made it in and did this super stealthy way to get into the cafeteria. It tells the gamer that I have to go to some hill. What surprised me of this game was the fact that the game allows the gamer to switch between Dylan and Eric. After searching and finally finding the hill. The dialogue tells the player that the bomb did not blow up. This was the end of day one.
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Sep 28th, 2011 at 01:40:55 - Grand Theft Auto - San Andreas (PS2) |
Day 3
On the last day, I started to feel annoyed by GTA San Andreas. The game has so many stereotypes, that it is impossible to count them all on one hand. From robbing white people who are sleeping, to picking up fake rappers like “OG Loc”. Who starts to work at Burger Shot restaurant. Nothing about this game seems to be positive for the black or even Mexican race. The game is very simple, Blacks and Mexicans are criminals, whites are police or military. CJ can not even walk down the street without either a gangsta, or a pedestrian making some vulgar comment. This game was clearly trying to target the minority group. I found it even more interesting that the character Ryder looks just like the rapper Eazy-E. Anyone who listen to Eazy-E knows that he has a strong dislike for cops, and sees women as objects for his own pleasure. So to bring in a character like that into the game shows nothing that is positive in the black community. It makes me wonder if CJ was white how would the storyline become affected? Back when I first played the game I was young and was not really thinking about all of the stereotypes in this game, but after viewing it once again I am disappointed on all of the stereotypes that was used. Hopefully in upcoming game they fixed these issures
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Scarface has been with GameLog for 13 years, 1 month, and 25 days |
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