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Sep 27th, 2011 at 22:29:41 - Grand Theft Auto - San Andreas (PS2) |
During my second day of Grand Theft Auto, it was just another mission to build up your respect. Sweet got caught up in Sevilla and I had to go save him. Its very frustrating when you can take only a couple of shots when you die. What is interesting to me is that CJ is so willing to go risk his life to save Sweet. Its not like they were in Canton, but in Sevilla. After I died a couple of times, I got frustrated and stole a semi and drove around. I think its sad and scary that driving around and running over people and other cars can be a good time. I also went up to some random people and started fighting to see what would happen. I find it interesting that instead of saying "Game Over" or "You're Dead", they say you're "Wasted" when you die. What frustrates me especially with Grand Theft Auto is how the story line is not that enthralling. I'm a fan of games where the storyline is so exciting it makes you want to push through the game as fast as you can and it exhilarates you when you succeed. Grand Theft Auto just seems not to offer that. It just seems to me that is a how to game on gang warfare, and stereotypes alot which seems kind of unethical even with its mature rating.
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Sep 26th, 2011 at 22:55:58 - Grand Theft Auto - San Andreas (PS2) |
So far, Grand Theft Auto has been interesting. I kinda jumped towards the beginning of the game through an old save slot of my brothers. I had to take a couple of guys into gang territory and do some drive by shootings. Not only did you have to kill the other gang members, but if your car crashed you had to deal with people beating your car up while your killing the other gang. After you kill all the gang members you have to go to a spray shop and lose the cops. I wonder where these Rockstar designers learned how to hide a vehicle from the cops? I think it is interesting how different and ethical some actions like killing gang members can be to the characters, yet we would see it in a much different light. They need to protect their territory in a much more primal and medieval way than we can imagine if we had to deal with such a confrontation. It is also amazing how a game like this can market to so many people. Maybe normal people like to be bad like this sometimes but they only do it through the game. It will be interesting tomorrow to see what I have to do now that I completed the drive-by mission.
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jwirtz has been with GameLog for 13 years, 1 month, and 27 days |
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