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Jan 9th, 2007 at 19:12:37 - Disgaea: Hour of Darkness (PS2) |
After playing Disgaea for another hour (O.K... a few more hours), I found an interestingly different level. I entered the first level on the Gargantua, the flagship of the Earth Defense Force's invading army, and instead of mob of usual mob of enemies, there was a seemingly empty battlefield. Not trusting the unusual calm, I moved my strongest character, Laharl, to the center of the level and ended my turn. To my surprise, the ship's guns turned towards me and proceeded to make mincemeat out of my character!
Looking around the map, I noticed that the guns had an unusually high amount of health and defense. I also noticed a glowing yellow square at the far end of the level. That was obviously the goal. For my second turn, I spread the rest of my characters around the map as decoys and put the character with the largest movement ranges as close to the yellow square as possible. As I ended my turn, I watched the cannons kill most of my characters, including the onesclose to the yellow square. Luckily for me, the three characters that survived had good throwing ranges. Having them toss each other across the level, I barely reached the goal, ending the level.
It was a fun level.
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Jan 8th, 2007 at 19:13:44 - Disgaea: Hour of Darkness (PS2) |
What is there to say about Disgaea? It's a unique Tactical RPG that relies on a strangely brilliant sense of humor and memorable characters to worm it's way into people's hearts. It is already one of my favorite games... and I barely got it last Friday!
All of the characters, from the arrogant Demon Prince, Laharl, to the not-quite loyal vassal Etna, to the "Love-freak" angel, Flonne, are very well designed. Even minor characters who don't have a lot to do with the story, such as Laharl's lazy vassals who hang aroung the castle and the Prisim Rangers (a parody of the Power Rangers) are well thought out.
As a game, Disgaea plays like any Tactical RPG. you move assorted characters around a grid-like battle field and outmenuver enemies. Although the earlier levels are a bit easy, the difficulty does pick up considerably in the later chapters.
Speaking of chapters, one of my favorite parts of the game are the "previews" at the end of each chapter. One of the characters, usually Etna, does a little preview of what sounds like a TV show starring them, usually completly unrelated to what is actually happening in the game.
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Jan 8th, 2007 at 18:59:04 - Disgaea: Hour of Darkness (PS2) |
My first log entry is for the Tactical RPG, Disgaea: Hour of Darkness, is a "pre-play" entry (despite the fact that I have already played 24 hours, 31 minutes, and 11 seconds on my save file) so that I can introduce this game to any random person who decides to read my GameLog.
In Disgaea, you are Laharl, the son of the Overlord of the Netherworld. After a two-yeal long nap, you wake up to discover that your father has died by choaking on a pretzel about two years ago and the kingdom is in disarray. Instead of being sad, like any normal person would be, you are happy because you could finally claim the kingdom for yourself. Why do you do it? Because you are a demon, of course.
This game is... interesting. Having a dark, yet off-the-wall sense of humor, Disgaea is perfect for anyone who is tired of fighting for justice and saving the world. In fact, you even have the option of invading the human world late in the game to get an optional ending.
I definitely recommend this game. Good luck finding it.
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Txh0881 has been with GameLog for 17 years, 10 months, and 14 days |
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