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Mar 28th, 2012 at 20:57:11 - Heavy Gear (Table Top Game) (Other) |
Heavy Gear can be played with two or more people. The game could very well be used to make a video game. In fact there was a heavy gears pc game released several years ago. It played pretty much just like the table top game. The player controlled a gear that could be fully customized and fitted with different weapons. The table top game have some very deep complexities, just like any other strategy game would have, this unit can do this, that unit excels at killing that unit, so on and so forth. There's also another complexity with their targeting system. You don't have to be looking at your target to be able to shoot them. There are weapons, such as misses, that are considered indirect fire weapons, and can be shot over or around terrain. Every gear has a detection rating, and based on some conditions, this determines whether or not that gear can detect the other mech and shoot it. These are my thoughts on Heavy Gear
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Mar 28th, 2012 at 20:49:15 - Heavy Gear (Table Top Game) (Other) |
Heavy Gear is a table top game made by the Canadian company, Deep Space 9. It is is a fantasy game based around mech warfare. The units are called Gears, and are basically mechanical battle suites that are controlled by a single pilot. The rules can be a little complicated when first starting out, but after that, it can go very smooth. One of the innovative things of the game is what they call command points. Command point basically allow a player to interrupt and action, and then make an action of their own. In short, it basically lets the other player "cheat". Other than that, it plays very similarly to every other table top game. There are other choices than Gear, there's infantry units, and tanks. the infantry units are basically a unit of 3 people that can be combined into squads. They posses basic weapons and are fairly weak on their own, but can kill with numbers. Tanks are basically super heavy gears, boasting the most powerful weapons and armor in the game.
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Feb 6th, 2012 at 19:33:54 - Half-Life 2 (PC) |
One of the biggest feature of this game is the GravGun. This weapon allows the player to pick up most objects and the hurl them at the enemy. A good example of this is in the level called Ravenholm. The player is sent to a deserted town that is infested with zombies. The player is given very little ammo so he or she has to rely a lot on the gravgun. The town is littered with objects that can be used as weapons, from explosive barrels to saw blades that will rip enemies in half.
One of my favorite features of the game though is the graphics. When this game was released in 2004, the graphics were cutting edge. Compared to today's graphics, this game does show its age, but something it is not lacking on is the facial animations. The way characters faces move is just incredible, this is one of the only games where I can actually tell the subtle changes in moods or expressions in the characters.
These are my thoughts on Half-Life 2, I would highly recommend this game to anyone who has not played it.
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Feb 6th, 2012 at 15:28:53 - Half-Life 2 (PC) |
Half-Life 2 is the game every adventure/fps game tries to live up to. It is by far one of the best PC games ever released.
One of the things that make HL2 such a great game is the simplicity of the game play. It is a basic first person shooter. The player can basically move, jump and shoot. But running right alongside this simple mechanic is the amazing physic engine Valve implemented into the game. The player can pretty much pick up most of the objects presented in the game. They then can use these objects to solve puzzles. For example there is on point where the player is presented with a simple see-saw. To progress further, the player must use cinder blocks found in the room to get the see-saw to tip up so they can reach a ledge.
The story of HL2 is completely engrossing, if hard to follow at some points. Unfortunately, if the player has not played the original half-life, most of the story is lost and the current plot makes no sense at the beginning, but is filled in along the remainder of the game.
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