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Mar 27th, 2012 at 22:32:30 - Bezzerwizzer (Other) |
My second playing session of Bezzerwizzer was less enjoyable. The game play was still dynamic and interesting but the random nature of the game came out. My team continually drew tiles that we had no knowledge about like Politics, Tradtion & Beliefs, Communities, and Design. We were able to Zwap one of the tiles for a tile we were more comfortable with, but we still continuously drew tiles that we had no knowledge of.
We were even more competitive in the second session than the first session. One of my strategies was to use the Bezzerwizzer tile a lot to try and steal questions from other teams. There is a risk/reward structure to the use of Bezzerwizzer tiles. If I use the tile and the team that initially had the question is wrong and I am also wrong, I go back a space. Also, if I was feeling especially confident about a certain category (such as Technology) I can use a Bezzerwizzer tile before the question has been read. If I am right and the initial team who had the question is wrong I get to go forward three spaces. This will allow you to continue to progress through the game if you are getting bad categories but are especially proficient with other categories.
I think this game wouldn’t necessarily work as a computer game but it could work as a mobile application. You could start a game with friends of yours and have it ask you questions and give your opponents the chance to steal the questions. It would be a turn based game so that you could answer questions when you had the option. Of course with any computer game or mobile game it would be very easy to cheat and would have to use the honor system.
There is also one thing I would like to change about the game. The board could be increased in size and the number of spaces increased. There are a few select circumstances where a team could win in a few turns. However, over all I was very pleased with the game and thought it was a refreshing alteration to the standard trivia game. It gave you options to answer questions about categories you had knowledge about and not just random questions about things you have no idea about. In Bezzerwizzer you are rewarded not just for your over-all knowledge but for strategy and trickery.
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Mar 27th, 2012 at 22:13:54 - Bezzerwizzer (Other) |
I found the game play very interesting and dynamic based on who you were playing with. Players with certain types of knowledge categories will play with different strategies than other players.
The game comes with 100 question cards that each have a question and answer from each category. Play starts with players from each team drawing 4 tiles from a bag. There are 20 tiles to start out with, each representing a category. The categories range from Architecture to History, Nature to TV & Radio, Humans to Music, etc etc.. The players will organize their four tiles in priority of how confident they are they will get them. The tiles represent which kind of question you will be asked when a card is drawn. A first priority tile answered correctly will let your game piece be moved forward by one spot. A second priority tile will yield two spaces, etc etc.
The game play is different from other trivia games because of the addition of "Bezzerwizzer" tiles and "Zwap" tiles. These allow you to incorporate strategy and trickery into the game. By using a Bezzerwizzer tile you can attempt to answer another team's question with them. If they are wrong and you are right, you move forward one space. You can use a Zwap tile to exchange one of your game category tiles with another team's. This can be useful if you want to trade your Design category with the other team's Technology.
The game keeps me interested because of the diversity of the questions and my capability to answer them. The game can be continually interesting because you can Zwap a category tile you don't have knowledge about for a tile you know more about. As well, because the game has 20 different categories you will get a wide range of questions. Because of this you can also learn a lot of information while playing the game.
In my first session of play I played with 5 of my friends. The play was fun and competitive. Because of me and my friends having similar knowledge categories we all desired the same tiles like Technology, Nature, and Science. We were continually competing for these tiles by "Zwapping" back and forth.
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Feb 5th, 2012 at 23:13:26 - League of Legends (PC) |
LoL creates conflict very very quickly. Within the first minute of gameplay you can already hate the guts of the opposing team. Especially if they try something sneaky and invade your side of the map as a coordinated force.
LoL will put your skills up against another player's for the entirety of the game. Whoever can time their abilities right and time the killing of the minions will ultimately win. That's the essence of really any PvP game. You want to prove yourself to your friends and to your enemies.
League of Legends can really keep people hooked. They do this by releasing a new champion every two weeks. By doing this they keep the gameplay dynamic by continually changing the possible match-ups in lanes. Also they create a sort of RPG system of gaining levels as you play the game. You start at level 1 and as you win matches you get experience. The level cap is 30 and as you level up you unlock various rewards such as new spells and more rune slots to customize your character.
Once you get level 30 you can then compete in a higher level of combat called ranked matches. You will then gain points and lose points as you win and lose games. At the end of 'seasons' (usually a year) they will give rewards out to the best players in the world that have the highest rankings.
In terms of social interactions, I've actually met and continued talking to lots of people in the game. You can chat during the game and at the end of the game you have the option to invite players to your friends list. If you enjoyed playing with someone during the game and they were good, you will usually add them to your friends list to continue playing with them. On the flip side, you can ignore people at the end of the game that were being ridiculous. By that I mean "trolling" or they talked a lot of smack.
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Feb 5th, 2012 at 22:29:22 - League of Legends (PC) |
I really liked the game play in League of Legends (LoL). It has a very good system to get new players into it. The game is completely free. You can play the game to its full extent without ever paying a penny. However, unlocking new characters is a very tedious process that can take weeks to get a single character.
LoL has around 90 champions that you can play in the game. There are 10 free champions that can you play that change every week. If you want to play a champion whenever you want you have to unlock them with either Influence Points (IP) or Riot Points (RP). IP you get for winning games and RP you get for paying real life money.
IP you can use to unlock champions (it takes a lot!), and RP you can use to unlock champions and unlock custom skins.
LoL has become so popular because of this price model they have, although I'd be willing to bet the average LoL player ends up spending more on LoL than other similar games.
The level design is pretty good. It is the standard DOTA genre of game map. There is a large square map with three "lanes" that go between each corner of the map. In these lanes is where most of the combat happens. Players will be assigned to these lanes during the champion selection: top, mid, and bottom. Between these lanes is the jungle. In the jungle there are neutral monsters that players from either team can kill. In each lanes there are a series of defense towers. Two towers are outside of the base and two inside each lane.
One of the biggest things I would change about the game is something that actually happened to me in this most recent LoL session. I was playing and someone on my team left the game. What happens when they do this is their in game character will automatically go back to base and stay there for the rest of the game. That means I'm now in a 4v5 situation and will 99% of the time lose unless my team is doing very very well. I wish they could implement a system where once a player leaves another player could be invited to the game to instantly pick up where the 'leaver' was. This would give my team a chance to do something with the current game instead of undoubtedly losing.
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cs771 has been with GameLog for 12 years, 9 months, and 27 days |
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