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Jan 31st, 2007 at 00:31:37 - Super Smash Brothers (N64) |
Second log, here we go. The aspect of secret characters is great for this game. The inclusion of secret characters not only adds more fighters to chose from, but also creates objectives in a game that might get boring after a while. After playing the single player mode just now, I noticed the diversity in levels and enemies. There is a team battle, metalloid enemy, a triple team on a giant enemy, two mini games, 3 levels where you fight up to 30 enemies by yourself, and the final boss is a giant hand. Talk about imagination. I also like how the final enemy has Hit Points instead of a percentage bar. It really added a challenge and gave me a different pace for fighting. After fighting a lot of one on one with my buddy Matt, I have to say that Captain Falcon is my favorite character. He has great reach, a fairly quick and devastating attack, high jumps, and lets not forget his stylish threads. Second favorite for me, would have to be Ness with his unconventional weapons, like a yo-yo and child's baseball bat. He remains second for me because his triple jump is a little hard to direct, causing me to die a little too much. Awesome time playing this game.
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Jan 30th, 2007 at 22:12:22 - Super Smash Brothers (N64) |
This brings me back to last year. The game that took so many hours of my life with my buddies. The game that inspired one of our friends to buy a Gamecube along with Melee, taking up even more hours that could have been spent studying, doing HW, eating, sleeping, talking to women, whatever. Needless to say, this game is awesome. I love the way Nintendo took a fighting game, threw in some lovable Nintendo characters, made the fighting style like a game of "king of the hill," and created such a masterpiece. I love the health in this fighting game because you start out with 0, and when you are attacked you gain damage percent, making it easier to knock them off the level. I realize it is on an older system, but the attacks do seem to take a little long to perform. I would definitely speed it up. Also, the "A" button attacks don't seem to vary at all from character to character. I would love to see a little more move diversity (but the "B" attacks helped me out in this department a lot). This game creates such an excellent multiplayer experience because of the four controller slots and the ability to fight with your friends. So many fights have broken out because of this game for me, but I still love it.
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Jan 19th, 2007 at 14:56:32 - Legend Of Zelda: Ocarina of Time (N64) |
Yay, so I finally figured out what to do in my file. I had to search around in the depths of lake Hylia to find a message from the princess so I could help her. Well that took long enough. After doing that, I took the letter to King Zora, gave a fish to Lord Jabu-Jabu, and went deep into his belly. This part of the game was a little gross. How the hell did Jabu-Jabu get all that crap in his stomach anyways? A big negative part of this dungeon is definitely the enemy design. It's just so repetitive. If I have to fight another bubble thingy again, I might just punch the wall... well maybe not but it is a little frustrating. I also hated the part when you have to carry princess Ruto to the exit. It leaves me completely defenseless against enemy attacks, and plus she's pretty heavy.
Woo Hoo, I finally beat this dungeon! She gave me her sapphire thingy, and now I am free to continue with the story. Even though I don't really know where to go once again... This is starting to get old really quick. I might even have to look up a guide online for this game. Oh well. This may just be the last time I play this game for a while. I think I'll be sticking to RPG's for a while now.
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Jan 19th, 2007 at 14:11:12 - Legend Of Zelda: Ocarina of Time (N64) |
Same Link, different game. Wow. Earlier today, I dusted off my old N64 and started gaming it up old school style with Legend of Zelda. I guess I always underestimated the power of LoZ when I was younger. I have only been playing for a little bit on my old save file, and it is just as enjoyable as it was back in the day. The graphics in this game are dated, but I'm sure they were top notch back during the game's prime. I never really got a chance to notice the great aspects of this game when I was younger. The control is spectacular. I love how each time I use my ocarina, it's like its own little mini game within the game. The way the inventory is situated is awesome, and even the songs you know are their own inventory. The mapping in this game is phenomenal. Not only is there a world map, but a highly detailed map in each dungeon/town. This might not exactly be groundbreaking, but I, as a gamer, very much appreciate being able to see exactly where I am in every part of the game. I absolutely love how you can save wherever you are in the game. It even prompts you to save each time you close the main menu. It's almost easier to save after leaving the menu than it is to not save. This is great because many gamers, in the heat of battle will many times forget to save when they may do so. I do not like, however, how free you can be from the story in this game. Half of the time I have been playing today has been running around on the map figuring out what the hell I'm supposed to be doing. I'm still in a bit of a hard situation right now, as i don't know how the hell I'm going to get king Zora to pay attention to me. GRRRRRRRRRRRRR. The story in this game move incredibly slowly, and I am getting a little bit bored with letting my mind wander and wonder about what will happen next (I kinda know whats going to happen as I've already played the game, but you understand). It does bug me a little bit that this game doesn't have any cutscenes, and when it does, they are of the same graphics as the regular game.
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big_danesky65 has been with GameLog for 17 years, 10 months, and 13 days |
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Entries written to date: 11 |
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