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May 29th, 2012 at 11:48:36 - Super Columbine Massacre RPG (PC) |
After playing the game today I noticed that during any killing battle scene that the background is of an actual picture. I am not sure if I missed this yesterday or this is something new, but I think that this is too much. Whether the pictures are actually of Columbine or if they are just a normal school. it brings back the memories and make the game feel more real than it should. The flash backs are another interesting part of this game. It is trying to show their side of the story. While nothing can take back what they did, showing how terrible their lives were can make them out to look like victims. Actually after getting to the picture cut scene montage I believe that all the pictures are real. Honestly I can't believe that they showed pictures of the two boys shot dead on the ground with blood. Like I've mentioned before these pictures and scenes are not from a movie or set up this is actually someone.
expecting the story to end like in the actual event, the boys are now in hell. They reminisce of past times and think of how their lives could have been different if they just moved away. They also have to fight people in hell however. Demons and other people pop up for combat as if they are fighting their way to Satan himself.
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May 28th, 2012 at 21:58:12 - Super Columbine Massacre RPG (PC) |
After experiencing my first session of Super Columbine Massacre RPG I could honestly say that the play was distasteful for me. I could not get over the fact that this actually happened and people were actually affected. This is not a made up story and with fictitious people, people actually died and everyone there had their lives permanently changed. To the gameplay it was quite an ordinary game. It is older and the "gameplay" was nothing more that a serious of choices that lead you a single direction. It very much reminded me of Pokemon because of the very similar game design. While I do not know if the dialogue choices were supposed to replicate the real ones, but just thinking about it was creepy. Playing tomorrow will feel even weirder because I am getting to the real parts of the event during the school.
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Apr 19th, 2012 at 11:07:51 - Grand Theft Auto: San Andreas (PS2) |
With this being the last day of playing the situations of racism and stereotypes that I discussed before appear to be more prevalent than before. The social interaction between characters is crude, but it may actually be a little too real. The conversation between a brother and sister is strong, you love each other and you don’t want to see the other get hurt. However, showing this type of material to younger kids can possibly mess up their thoughts on appropriate conversation. If it shown as appropriate to talk however you like then they might get the wrong idea. While on this topic the way interracial relationships are treated is shown as a bad thing. The brothers in this game are total against it and their attitudes toward it make it appear as it is something that should never be done. The last issue that I faced before I stopped playing was with police. From what I’ve played there are a set of corrupt cops that stop by to give my character a visit. They act unprofessional and like jerks. If played by a younger audience I could see how disrespect for authority could develop. The general dislike and hatred of police officers is something that I feel is somewhat shared through out my generation. Maybe its just the times or it is the entertainment we are using, but there is a distinction between us and people ten to twenty years older.
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Apr 18th, 2012 at 15:22:36 - Grand Theft Auto: San Andreas (PS2) |
Upon starting the game today I was still reserved from my previous experience. However, just as I expected nothing really changed. My hopes for meaningful play were pushed aside when I jumped right back into the bus as I was in yesterday. The missions having to tag walls, do a drive by shooting, and overall just killing everyone were what was expected of my character. Honestly I do not care about violence in games and movies, but having a game that you are able to literally do whatever you want is risky. Games like Call of Duty have a story mode that gives reason to the madness. While you can argue that this game also has a story mode it is not the same. This allows you to fulfill any and all fantasies without consequence.
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BKunimura's GameLogs |
BKunimura has been with GameLog for 12 years, 7 months, and 6 days |
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