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Feb 22nd, 2007 at 01:37:53 - Final Fantasy XII (PS2) |
Another 45 minutes of fruitless hacking and slashing. This game is just not for me. I give it props for its graphics and deep backstory, but that doesn't make up for it not being any fun.
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Feb 21st, 2007 at 20:21:14 - Final Fantasy XII (PS2) |
I purchased Final Fantasy XII soon after it came out. I have always been fond of the series since I played FF7 back in the day, and it had been a long time since I had played a Final Fantasy game. After playing the game for about six hours, I found myself faced with a familiar problem with FF's that I had forgotten about.
Here's the thing: I hate "leveling". When I play a game, I don't want to have to futz around four hours before I can continue forward with the story. So when I reach that inevitable point in any Final Fantasy game where there is an enemy who I can't beat unless I go wander around aimlessly leveling up, I tend to give up out of frustration and boredom.
Because FF XII is on the classics list, I decided to go back and give it another shot. I was forced to load an old save game I fortunately made, since the most recent one put me in a position where I had to fight, even if I had no chance at winning. The old game was several areas earlier, at a point in the game where i was free to do whatever I liked in the areas I had access to. I wandered around killing enemies for as long as I could stand before retracing my steps to the enemies who had thrashed me earlier. I put up a good fight and managed to defeat the group of enemies who I had lost to.
Only to lose to the group of enemies in the next room.
I give up. Square, call me when you base enemy difficulty off of my party's stats. Make it an option, whatever, just stop driving me crazy! Your games have a lot of potential, I just wish they didn't drive me up the goddamn wall.
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Jan 31st, 2007 at 17:35:19 - Shadow of the Colossus (PS2) |
As I've continued playing, I find that I cannot remember how to defeat each colossus as easily as the first few. It was long enough ago that I originally played this game that I am enjoying discovering the enemies' weaknesses again. The visuals continue to impress as does the distinct nature of each Colossus: each boss is totally different from the ones before it. The gameplay never repeats itself, but at the same time lessons you learn from earlier bosses prove useful against the later ones. Its really quite a feat of game design.
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Jan 31st, 2007 at 16:55:35 - Shadow of the Colossus (PS2) |
For the record: I hate CruzNet. I just typed up a ~700 word gamelog and when i hit submit CruzNet decided I needed to authenticate my login, causing me to lose the log. Therefore this will be brief.
Shadow of the Colossus is one of the most cinematic games I have ever played, and one of the absolute best titles released for the PlayStation 2 system. The controls can be a struggle in close quarters, I believe due to their being tuned to work in large scale environments (i.e. the battlefields and the Colossi themselves) and the camera has similar issues. But despite these complaints, SotC offers some of the most mind blowing player-controlled sequences in gaming. The battles are extraordinary and epic, requiring the perfect balance of deductive tactical reasoning and adept mastery of the games controls.
What sets this game apart for other action adventure titles is the atmosphere that pervades all elements of the gameplay. The choice not to include any enemies besides the Colossi leaves the gameworld a stark, lonely expanse solely inhabited by the player character and his horse.
Having played this game before, I know the strategies for defeating the Colossi. The battles are therefore rather one-sided, but no less gratifying. There's nothing quite like slaying a 10-story beast, which is what makes this game so freaking rad.
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drundle's GameLogs |
drundle has been with GameLog for 17 years, 10 months, and 13 days |
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