Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent Entries

    Dec 14th, 2012 at 14:47:59     -    Pokemon Black (DS)

    Over the years, I have been a Pokemon player that enjoyed most of the games released. However, this game tops the other versions that were recently released onto the DS. For one this game runs at a relatively fast speed compared to the other Pokemon adventure games released on the DS. This is probably due to a new engine that is more compatible with the DS system while the others before this one were worked on by an older engine. To the actual game, the game seems to be revamped in which the graphic designers took more time to make this game as much in 3D as possible. This includes the new battle scenes and certain areas the developers thought was a necessary placement. The negative impact to the 3D art is the bits of pixel edges that appear in any 3D design they imputed, however this is not of any concern to the player in most cases because the pixel edges are very minor when compared to the entire image. To add on, the game also gained a new feature that really combines social aspects to it called a dream world. The way the developers implemented this into the game ended with a great success as it attracts players to play on this feature to gain the many rewards it offers. As a result, there are more players being slightly social even though the game targets little kids to teenagers. Now to go with negatives a bit more, one of the downsides to this game is the addition of features that seem redundant like new mechanics that seem utterly useless for any case and a new battling system that seems like a way to attract more players but in game are really useless. Another bit of annoyance is the mechanic of events in the game as some events only happen during certain times and certain days. This feature makes the game seem more realistic but sadly not all people, even some kids, have the time or aren't able to play during those times, thus making the system redundant to some. Even with the negatives however, I find myself enjoying it enough to see a difference between other generations on the DS. Hopefully I continue playing to understand the usage of some of the other mechanics I have yet to discover a use for, but will soon enough.

    add a comment Add comment  -  read this GameLog read

    Dec 12th, 2012 at 23:37:45     -    Warhammer 40,000: Dawn of War (PC)

    If I could say one word about this game, it would be EPIC. This game brings together unique mechanics that are not very popular in the non-civilization RTS franchise which include squads and customization. The squad mechanic of the game really brings out the unique quality the most as the squads contain a certain amount of units that can be customized with specific weapons and upgrades to do better in combat. The squad mechanic also brings in two other mechanics that are very rarely seen such as morale and commanders which can bring a realistic effect to the game with lower morale leading to decrease combat effectiveness and commanders that increase the effectiveness of squads. Another great mechanic is the introduction of capture points that give resources instead of controlling a resource gathering unit. This helps players concentrate greatly on the battles instead of resource gathering thus leading to more entertainment to the player. The developers however did a slightly poor job of balancing the races out as some races are overpowered compared to other races. They try to balance this in a way by limiting unit production by squads and requiring long-to-research tech, but in the end it tends to side with the overpowered races. However, the other features of the game really show the effort done by the designers and developers as the game tried to a great extent design the models and units to the greatest of details from the original table top game of Warhammer 40,000. The design of the levels are also balanced in which no race has a resource advantage over the other as well as tactical advantage over the other as well. The audio of the game is excellent as well with units having unique phrases and war music to really keep the player in a pumped mood when playing. Overall the game is excellent when the mechanics are all implemented and I hope to enjoy the game further to see if the overpowered races are balanced by some other tactic by other races in which would make the game almost perfect in most standards.

    add a comment Add comment  -  read this GameLog read

    Dec 12th, 2012 at 20:54:18     -    Osu! (PC)

    I started playing this almost immediately after I watched someone else play it on Youtube. I really enjoyed this rhythm-based game, more than any other like DDR or rock band as it takes a great amount of reflex and concentration to play. My favorite part to it is the additional modifications that allow newer players to get use to songs and their rhythm before really playing. This mechanic allows the players to understand and "get use to" the game as well. Another mechanic that is really implemented in the game is player control of the game as the song maps, or "beatmaps", are made by other players for others to try. Customization of the style of the game can also be edited to fit the player's personal preference and this is either done by the player or by another player. The only mechanics really implemented by the developers is how the game works and the format of the game, other than that its just a player controlled game. A great feature that's designed by the developers is a high score board on certain songs they choose to rank in which many people compete for that high score title. This attracts much attention as it is online ranking on this free game and gives motivation to other players to reach that top title. Now, the one negative to this game is the limited selection of music as most of the songs available are either japanese songs or some kind of english rock which really bothers me. Besides that, its a great game that can be buggy in some parts and sometimes have errors with start ups however if it starts running, the engine runs smooth with very little bugs and I hope to continue playing to enjoy a challenging computer version of DDR on my computer.

    add a comment Add comment  -  read this GameLog read

    Dec 12th, 2012 at 16:47:35     -    Kirby's Epic Yarn (Wii)

    I started playing this game and started to think, "why am I playing this?". The game presents itself in a extremely childish manner as if it was targeting only age groups below the age of 5. The game not only sways itself a bit from the older game mechanics of the series, but changes it into a rewards system that rewards players with "money" to buy items like dolls for another new feature as a house where they can decorate it to how they want by using the "money" to buy them like said before. However, the developers rid of a death penalty system and lives to replace it with losing a bit of "money" when you get hit or fall of the map. The game brings no challenge to the player and requires little to no effort to actually beat the game. If the developers wanted to target that young audience, they did a great job as the game's ridiculously simple controls and play style allows anyone to play the game. The easy AI programs of the enemies also contribute to the game's easiness as they are meant to be easily overcome by children. The design of the levels and music also bring out that joyful and cheery mood to the players where it is never something dreaded or even slightly dark so far with my experience. Another part to the design of the game was designing the whole game with a basis on yarn which in return brings out a positive and childish atmosphere for the player which is perfect for the young players that are playing and also makes the parents feel more comfortable when purchasing this game for their child. Overall I am not looking forward to continuing this game as it is too childish, even for my mind.

    add a comment Add comment  -  read this GameLog read

    Older Entries   next
     
    GameLogs
    Johto_Kin's GameLogs
    Johto_Kin has been with GameLog for 12 years, 2 months, and 24 days
    RSS Feed
    view feed xml
    Entries written to date: 8
      Game Status / Read GameLog
    1Advance Wars 2:Black Hole Rising (GBA)Playing
    2Blacklight: Retribution (PC)Playing
    3Command & Conquer 3: Tiberium Wars (PC)Playing
    4Final Fantasy XIII (360)Playing
    5Fire Emblem: The Sacred Stones (GBA)Playing
    6Kirby's Epic Yarn (Wii)Playing
    7Magicka (PC)Playing
    8Mario & Luigi: Partners in Time (DS)Playing
    9Osu! (PC)Playing
    10Pokemon Black (DS)Playing
    11Sins of a Solar Empire (PC)Playing
    12Star Wars Empire at War (PC)Playing
    13Terraria (PC)Playing
    14The Legend of Zelda: Skyward Sword (Wii)Playing
    15Warhammer 40,000: Dawn of War (PC)Playing
    16Zenonia 4 (iPd)Playing

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014