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    Dec 12th, 2012 at 15:25:00     -    Terraria (PC)

    I finally got myself to play this game as it was on sale on steam at that moment. When I first tried it out, I noticed a similar title screen to that of Minecraft which lowered its originality value. However, this game proved later on to be more like a more RPG-like 2D version of Minecraft as it contains more RPG mechanics than Minecraft like mana and a currency system. Now to add on to this RPG mechanic, the developers seemed to do a good job in adding these newer elements to this game while keeping the original format of sandboxing to make an experience of enjoyment and satisfaction that only other sandbox games like Minecraft can compete to. Now to turn from that, another thing to point out is the semi-perfect implementation of sound to the different biomes of the game like having a dreaded horrible song for the underground to a happy joyful song when on the surface area. Another great thing the developers changed around was the character as the player can hold items from one world and bring it to another. This feature is semi-unique as only some RPG games actually have this mechanic, but Terraria makes it unique by being a sandbox game that contains this mechanic. Another great part of the game is the small blocks that allows the player to further express any creativity and also shows the work of the developers to balance the game's 2D feature with the world. Overall, the developers did a tremendous job in the development of this game to make it balanced and fun with the combination of RPG elements in a sandbox game. I hope to progress through the game and discover any other mechanic that I would have missed in the first 40 minutes of playing.

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    Dec 12th, 2012 at 00:51:21     -    Final Fantasy XIII (360)

    I played this finally and I have to say that the game is wonderful when it comes to visual and audible representation, but its hard to say for the actual game play and mechanics. In the visual representation, it was amazing. The characters are animated and designed with almost no detail missed. On top of that, the levels were designed beautifully to the point of a movie-like environment and an environment that suits the situation, like a beach for a peacefully happy scene. The audible representation is wonderful as well that is well implemented in the game play to give the players some nice battle music to play to. However, the actual game play is not very impressive as it does not follow some of the original parts of the Final Fantasy series regarding to managing and side quests. Instead, the developers adjust older mechanics to replace most mechanics of management and concentrates more on going though a story plot. Although the story plot is excellent in the way it is implemented, the game pathway makes it similar to the layout of Candyland, except has a story and no short cuts where it goes from start to finish with no real choice in the matter. Now to add on to the mechanics, the actual fighting and game play seems to concentrate on the design and art of the levels and fights instead of on the actual game play as it is very repetitive in fights and very time consuming as the fights can last for long periods of time, even with little fights. This in itself forces players to either grind for hours to end fights slightly quicker or to endure "long" fights with enemies which in a way, add to the repetitive factor of the fights when seeing the same move used over and over again for hours. The good portion to this is a stagger system that can end fights quickly if uninterrupted where the enemy takes extra damage and in later parts of the game can trigger movie-like fighting while in the game play. The downside to that is the sudden player dependence to the stagger system to do any true damage to bosses or enemies which can bring up the repetitive factor again. In general this game is boring when it comes to actual game play however, the game's visual/audible representation make up for the repetitive factor so much that I am looking forward to beating this game just for more.

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    Dec 11th, 2012 at 23:55:13     -    Advance Wars 2:Black Hole Rising (GBA)

    I finally got the motivation to start playing this game and I will say, "it is an amazing turn-based strategy game. What I really enjoyed is the developer's idea of putting power ups and specializing commanders to the game. This on its own forces players to think differently with unit compositions and go for units that are benefited by the commander. Another great feature is a risk factor as you can attack an enemy, it can sometimes be ineffective in destroying an enemy completely in which they counter attack. This can tempt players like Risk where they can risk attacking an enemy to destroy them, but can be attacked back and possibly destroyed in the process. To add on to all of this, there's also different factors to the units like ships lose a certain amount of fuel each turn, just blowing up if it runs out, and movement restrictions that prevent certain units to move to one space or lower the available amount of movement because of terrain. The implementation of this really shows how much the developers wanted to balance out the game units to produce reasonable and fair game play. Now to move away from game mechanics, this game also has a great way of implementing sound to the game as they added certain sounds to the different commanders to express their personality and also add character bios to allow the characters to really "know" the commander they are using and understand the story a lot better. The story is also perfectly, or semi-perfectly narrated into the game in which the game gives background story on what happened in the previous game and continues on in a forward progression that does not confuse the player. If the player is confused, a good explanation is given that also progresses with the story so there are no sidetracking. Overall this is a great game that really challenged me and I am looking forward to progressing in this game so I can see what happens next into the story.

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    Sep 23rd, 2012 at 17:42:11     -    Command & Conquer 3: Tiberium Wars (PC)

    Today, I played the story mode of this game. So far the game pays for itself by its great RTS format and its intensive storyline. This game impresses me the most with the addition of actually acted out movie segments in the game that brings out realism to the whole RTS experience to the players. That combined with the actual gameplay which actually reacts to attacks like squads of infantry crawling when under fire by rockets to decrease damage taken, exemplifies the complex amount of complications and work that the game programmers needed to do to accomplish this. The other part of this is the excellent sound and 3D models of this game that really bring out the realistic feature earlier said before. Finally, the game also has a nice command interface that is basic enough for any player to enjoy and figure out. Overall this game is excellent so far for a game of 2007 and going to continue it to explore the RTS experience of this game.

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    Entries written to date: 8
      Game Status / Read GameLog
    1Advance Wars 2:Black Hole Rising (GBA)Playing
    2Blacklight: Retribution (PC)Playing
    3Command & Conquer 3: Tiberium Wars (PC)Playing
    4Final Fantasy XIII (360)Playing
    5Fire Emblem: The Sacred Stones (GBA)Playing
    6Kirby's Epic Yarn (Wii)Playing
    7Magicka (PC)Playing
    8Mario & Luigi: Partners in Time (DS)Playing
    9Osu! (PC)Playing
    10Pokemon Black (DS)Playing
    11Sins of a Solar Empire (PC)Playing
    12Star Wars Empire at War (PC)Playing
    13Terraria (PC)Playing
    14The Legend of Zelda: Skyward Sword (Wii)Playing
    15Warhammer 40,000: Dawn of War (PC)Playing
    16Zenonia 4 (iPd)Playing

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