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Sep 14th, 2012 at 09:49:01 - Guild Wars 2 (PC) |
The MMO Guild Wars 2 recently hit two million sales. This is incredible seeing that the game has only been out for a little under a month. The appeal of MMOs is rising. More and more are being released each year, and I think that it is due to the amount of content you get for your money. Games are very expensive now days, and it seems that DLCs are replacing content that would have come on disk ten years ago. People want good value for their money, and MMOs deliver on that. Take for example Guild Wars 2. This game at is core is a role playing game. You level up your character, upgrade your armor, and enhance your stats. Many people love RPGs so that is enough content to keep them satisfied. But maybe you like RPGs, but that alone is not enough to make you buy a game. This is where MMOs shine. Guild Wars 2 has many things to keep the play satisfied. There are eight crafting disciplines in the game, each with unique recipes and items. You could even spend all your time collecting materials for these crafting disciplines. You can explore the vast world of Tyria for hours on end. You can jump straight into PvP, doing different maps with an objective, or world vs. world which is a huge map that contains different objectives that benefit your characters server wide. You could collect the thousands of materials, dyes, armor, and mini pets if you so choose. The part that shows that Guild Wars 2 is a game flexibility is the fact that all of these activities give you enough experience that you could reach max level by doing any of them. With Guild Wars 2 being fee to play, and many other MMOs changing to that model as well, you can get thousands of hours of content for price of a single game.
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Sep 14th, 2012 at 09:48:32 - Guild Wars 2 (PC) |
The MMO Guild Wars 2 recently hit two million sales. This is incredible seeing that the game has only been out for a little under a month. The appeal of MMOs is rising. More and more are being released each year, and I think that it is due to the amount of content you get for your money. Games are very expensive now days, and it seems that DLCs are replacing content that would have come on disk ten years ago. People want good value for their money, and MMOs deliver on that. Take for example Guild Wars 2. This game at is core is a role playing game. You level up your character, upgrade your armor, and enhance your stats. Many people love RPGs so that is enough content to keep them satisfied. But maybe you like RPGs, but that alone is not enough to make you buy a game. This is where MMOs shine. Guild Wars 2 has many things to keep the play satisfied. There are eight crafting disciplines in the game, each with unique recipes and items. You could even spend all your time collecting materials for these crafting disciplines. You can explore the vast world of Tyria for hours on end. You can jump straight into PvP, doing different maps with an objective, or world vs. world which is a huge map that contains different objectives that benefit your characters server wide. You could collect the thousands of materials, dyes, armor, and mini pets if you so choose. The part that shows that Guild Wars 2 is a game flexibility is the fact that all of these activities give you enough experience that you could reach max level by doing any of them. With Guild Wars 2 being fee to play, and many other MMOs changing to that model as well, you can get thousands of hours of content for price of a single game.
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Sep 7th, 2012 at 09:58:28 - Deus Ex: Human Revolution (PC) |
Deus Ex: Human Revolution is the newest addition to the series since the 2003 release of Invisible War. This prequel stars Adam Jensen, a security officer for a bio enhancement company called Sarif Industries who specialize in robotic augments to the human body. After an attack on Sarif Industries, Jensen is left scarred and near death, his only savior being replacing his limbs with these augments. Surviving the attack after months of rest, Jensen is thrown head first into the world wide debate of whether these augments which give the rick physical and mental advantages should be legal, or if the human body should naturally evolve without man tinkering with it.
Games present us with problems every day. Ones that we have dealt with in the past, ones every person is presented with in their lifetime, ad ones that may come up in the far future. What makes Human Revolution so different is that it attempts to tackle a problem that we will see cause a divide in our lifetime. Technology is advancing at a rapid pace. We already crave to apply these technologies to make ourselves better, from robotic prosthetics to Google Glasses. Many labs around the world are looking into making prosthetic eyes to help the blind see. These augments are on the horizon, and Eidos Montreal saw that and the problems that come with it. They saw that one day there will be a performance imbalance between those who can afford biological improvements and those who can’t, and used the video game medium as a way to think out this looming problem. Eidos forced the player to think about this problem, and there take on it, before the problem is even present. This gives the people who will have to take a stand on this issue time to think about their take on it. Should nature take its course or should man fix his own problems before evolution fixes them for us? This is a great example of how games where you make choices that affect the world can be used for intelligent discussion and thought provoking problems.
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JordanC's GameLogs |
JordanC has been with GameLog for 12 years, 2 months, and 25 days |
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