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Oct 8th, 2012 at 23:23:47 - Magic: The Gathering (Other) |
Every Tuesday I sit down with my friends and play Magic the Gathering, the trading card game. It is a game in which players draw cards from a deck of spells, they use these to cast sorceries and summon creatures to deal damage to their opponents. The opponent starts with twenty life and loses the game when their life reaches zero, the last player standing wins.
Each creature has power and toughness; power assigns attack damage while toughness is a measure of how many hits a creature can take. Creatures also have abilities that change the game. Creatures with flying can only be blocked by other creatures with flying, or creatures with reach. A deck with flying creatures might have an advantage over decks that do not.
Mana is the power source that allows the player to put cards into play. Mana comes from the land, there are five different types of lands that correspond to each respective color. Each color has its own unique style of play; white mana, the color of order and protection comes from plains. Blue mana, the color intellect and deceit, comes from islands. Black mana, the color of death and decay, comes from swamps. Red mana, the color of chaos and fury, comes from mountins. Green mana, the color of life and nature, comes from forests. It is the combination of the colors that creates
One of the most interesting parts of magic the gathering is building decks. There are so many options to choose from. There can only be four of a single card in a standard deck of sixty cards. This adds a strategic element and an element of chance to the game. Because of the sixty-card limit, players must place more emphasis on certain cards and less on others. Knowing what cards are necessary and extraneous is part of the game. A good deck is concentrated on a certain purpose.
Every game of magic I play is an interesting battle of strategy. The alternations in gameplay and the way players react to them is an interesting experience that will change the perspective of gamers.
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Oct 1st, 2012 at 20:17:24 - Amnesia: The Dark Descent (PC) |
Amnesia: The Dark Descent is a horror puzzle game in which you take on the guise of Daniel who has lost his memory. I was surprised that it was an indie game because it was one of the most terrifying games I have ever played. The majority of the game is normal exploration of the surroundings, mostly walking around and fiddling with things. However it makes the scary parts that much scarier when they happen. The majority of the scary parts are the encounters with the gatherers, the monsters that roam the mansion. I really enjoyed how there were no weapons to fight the monsters. I found that it made the monsters much more terrifying and increased the suspense of the action you took to escape, whether running or hiding. The puzzle elements fairly normal as far as puzzle games go, but the catch is that you have to do them under the fear of monsters and the dark. The darkness is also a mechanic in the game, too much darkness and Daniel starts to lose sanity, making the screen blurry and adding horrific sound effects. The player starts to use and conserve oil and tinder carefully, as they are the tools to help combat the darkness. Overall, I believe Amnesia to be an amazing horror puzzle game that, despite its indie persuasion, succeeded where other recent horror games have drawn short.
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Sep 24th, 2012 at 21:26:48 - Starcraft II: Wings of Liberty (PC) |
Last week, I played Starcraft 2 ladder with a buddy of mine. I played multiple 2v2s against multiple opponents. When I played by myself, I played defensively, taking multiple bases and only making units when necessary. When I played with a teammate, I had to make units quickly and be ready to defend my teammate if necessary. A strategy in a 1v1 game might not work for a 2v2. A great strategy when playing 2v2s is to make units quickly and combine them with your teammate to create a large army. I employed the use of a 7 Roach rush, a strong unit with weak attacks, able to absorb the p for my teammates units. We understood that when there was no terran on the opponent’s team, it was safe to rush. I enjoyed formulating strategies with a friend and learning what worked and what did not. It was interesting how the entire mindset and strategy of a game would change according to the amount of players.
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Sep 17th, 2012 at 20:14:08 - Minecraft (PC) |
Minecraft is a wonderful sandbox world made up of nothing but cubes. It is a world of dirt cubes, rock cubes, even trees made of cubes. The player has only one objective… Mine. Whatever the player decides to do, build, destroy, or explore, the player must mine and collect the cubes to craft their world and get ready for nightfall. Because during the night, the monsters come out, the wonderful world of Minecraft becomes not so wonderful. Zombies, Skeletons, and the dreaded Creeper wait to ruin the fun you have had.
The mechanics of crafting are truly innovative. Crafting an object requires prior knowledge of what you can craft. There are nine slots in the crafting table in which you can place items in a certain order. For example, in order to create an iron sword, you need 1 stick and 2 iron bars in a vertical pattern. However, reverse the order and put in 2 sticks and 1 iron bar, and it will produce an iron shovel. The crafting items are created in a manner one would think to create them. It requires some thought to create something, and when you figure it out, it is gratifying.
Today I played minecraft for 3 hours. I spent an hour digging a mineshaft for which to mine diamonds, a most precious resource. I had gotten very good at mining diamonds, you just have to know where to look. Most diamonds lie in levels 11 through 16. Using a certain digging pattern, I was able to find around 15 diamonds within an hour. However I had forgotten to follow the two rules of a diamond mine, bring a bucket of water, and do not dig on level 10. Misplacing what level was what, I dug over level 10 and plunged into a fiery abyss. By the time I got out of the lava pool, it was too late, for I was on fire. And with no bucket of water to put out the flames, I burned to death. Let this be a cautionary tale, today I wasted three hours playing Minecraft. And that was exactly what it was, a waste.
This entry has been edited 2 times. It was last edited on Sep 17th, 2012 at 20:15:25.
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