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    Nov 3rd, 2012 at 22:20:34     -    Extreme Road Trip 2 (iPd)

    I played this new game on the app store today and it was called Extreme Road Trip 2. It is the second iteration of the original Extreme Road Trip. It is a side-scrolling and an endless runner game. Moreover, I found this game addicting once I started playing it. In other words, I cannot put my iPhone down while I play this game. To be honest, this game often looks very elementary for those who have not played it before. On the contrary, once you play it, you will discover that this game consists of complex game play that will need all your wits to survive.
    With the gas pedal stuck, you have one option of jumping, rolling, and doing stunts to continue rolling on in the game. As you travel farther distances, your level bar increases, making you get to another level. When you get to another level, you get to break those two crates, which hold a limited amount of power-ups. Once you lose these power ups, you have to spend 100-400 coins to use one of these power-ups. When you start the game, what you have to know is that you are running on a limited supply of gas and from the beginning, the aim of the game is to make it to the furthest distance possible on your limited supply of gas. But you can get more gas by picking up the red gas barrels along the way. Stunts are not quite complicated to perform but are hard to novice players. Well, stunts help to save on your limited gas supply. How? This is because when you perform stunts, you are given the turbo boosts for extreme road trip and as a result, you will not use your gas supply for sometimes. The stunts that can be performed in the game are long jumps, hangs, flips, and so on. According to Game Center Acheivements, I have done handfree landing, double flip, triple flip, quadruple flip, quintuple flip, infinite loop(I did six flips in a jump to get this), and I once did 12 stunts in a jump. This game is fast-paced, so if you do a stunt that lands your car upside down, your car explodes and the game is over. You have to be able to land as perfectly as you can to progress through the game. Even if your car is a little titled off the wheels perpendicular to where you are trying to land, the game will end. Sometimes, you will hit mines and that is a good thing. It is a good thing because you will have the oppourtunity to perform as many stunts and complicated as you can make it. If you hit one of the balloons in the sky, you get more coins. The coins will allow you to buy cars and use power-ups each time you play the game. There is pretty good inventory in the game. As for the missions, many of them are straightforward, and some of them are tricky to accomplish. The pretty tricky missions ask you to do a perfect slam landing, slam while upside down, and other tricky stunts that I can’t really do. Starightforward missions will ask me to crash at 300-400m, do 10 flips in a jump, do a perfect landing, and the like. As for the music, it is reminiscent of most 8-bit games. The music is so addicting too.
    As for balance, the game seems okay except for some things. Sometimes, I can land upside down for some time and not die. After I hit a mine, the car jumps at high altitudes and my car will sometimes spin out of control to the point I can’t make it land perfectly as quickly as possible. I run out of gas quickly so, there needs to be gas barrels in the air or something like that since most of the time, I am in the air. There should be a way to sell cars in the game in order to get more coins, since the car I got was not as fast as I thought it would be. There are too many hills and cliffs and they are disadvantages because when my car is traveling fast in the air, it is hard to predict where the car will land and if I land a car a certain way on a certain hill or cliff, I can die. Otherwise, this was one of the games I found interesting.

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    Oct 28th, 2012 at 12:39:57     -    Glass Tower 2 (iPd)

    The Glass Tower game series include a game with physical collisions and gravity simulation. They are examples of puzzle games that don’t have to be highly complicated. I have been playing Glass Tower games on my iPad for a while. They were pretty good and addictive. I have Glass Tower 3 first and beat 64 levels in that game. In Glass Tower 3, I got a score of about 200,000. This was all due to random power-ups, such as extra life, frozen blocks, and double score. The one power-up that brought me down was the raining blocks power-up. At the beginning of the game, you start out with 20 lives. You lose lives by breaking or letting red blocks fall off the platform. By the way, in any Glass Tower game, you are supposed to manipulate a tower full of blue, red, and green glass blocks sitting on a platform. Tapping on the green glass blocks will reveal randomly whether they are green or blue. Your goal in this game is to break down all of the blue glass blocks without causing any of the red glass pieces to fall off the platform. As you progress through the levels, the arrangements of glass pieces, as well as the physics system in the game, are obstacles in saving all of the red blocks. Power-ups in the game range from extra lives to frozen blocks, helping the player to solve each level. There are a variety of ways to solve each level in Glass Tower 2. A patient player can strategically break each blue piece while analyzing the physics of the rest of the tower in each level. Other players can solve levels by taking out piece after piece trying to balance a mass amount of falling pieces while relying on power-ups to successfully accomplish each level. With the ambient soundtrack, I found the game soothing to play. There are also some cons to the game as well. While I enjoy the variety of the physics system on each level, I could be frustrated by the occasional erratic movements of glass pieces. Some of the power-ups that appear during the game aren’t balanced correctly. For example, an entire level can be easily accomplished or lost based on the power-ups picked up. I don’t like the fact that some levels depend on luck. Just out of luck, I can easily beat some of the levels that look outright difficult to me. Right now, I am on level 44 with only one life and a score of 17,010 points. I find it very difficult to finish levels at this stage since I only have a modicum of lives.

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    Sep 30th, 2012 at 16:41:05     -    Pac-Man (iPd)

    I played Pac-Man on my iPhone and I can’t believe how addicting it is. It is like going back to the 1980’s and playing in the arcades all the time. But this was one of the first video games that had characters and enemies. This game was themed from pong, a video game which had no characters at all. The most popular arcade video games were space shooters, in particular asteroids and space invaders. Pac-Man succeeded by creating a new genre and appealing to both boys and girls. Pac-Man is one of the longest running video game franchises and the only one of the three at display in the Smithsonian Museum in Washington D.C. (along with Dragon’s Lair and Pong). The gameplay is pretty self-explanatory. I control Pac-Man through a maze, eating pellets or pac-dots. When all the pellets are eaten, Pac-Man is taken to the next stage, between some stages one of three intermission animations plays. The four enemies that are trying to catch Pac-Man are Blinky, Pinky, Inky, and Clyde. If one of the enemies reaches Pac-Man, one life is lost. Lives are a limited resource in this game and they help assist me in accomplishing goals and getting higher scores in the game. They have both utility and scarcity in order to create meaningful play so that nothing can be random. Pac-Man is awarded a bonus life at 10,000 points by default. At the maze, near the corners lie four- larger flashing dots known as power pellets that provide Pac-Man with the fleeting ability to eat the enemies. The four enemies then turn dark blue, reverse direction and move more slowly. When one of the enemies is eaten, its eyes remain and return to the box where it is “reincarnated” in its normal color. Before they become dangerous again, blue enemies flash white. The length of time for which the enemies are vulnerable to being eaten varies from one stage to the next, generally becoming shorter as the player progresses in the game. In later stages, the enemies go straight to flashing, but they still reverse direction when a power pellet is eaten. In very late stages, the ghosts don’t become non-lethal at all, but sill reverse direction. The length of time that the enemies are vulnerable varies in succeeding stages and helps create a challenge for the player. Power-ups are an integral and temporary part of this game since they help give a boost and made scarce to the player of Pac-Man. Since this game was designed to have no ending, it belongs to the endless survival genre. It is still a pretty cool game as I look back at older Atari games.

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    1Aerox (iPd)Playing
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    3Arc Squadron (iPd)Playing
    4Contract Killer: Zombies (iPd)Playing
    5Dead Space 2 (PS3)Playing
    6Dead Trigger (iPd)Playing
    7Dishonored: Rat Assassin (iPd)Playing
    8DmC: Devil May Cry (Demo Version) (PS3)Playing
    9Doom Classic (iPd)Playing
    10Extreme Road Trip 2 (iPd)Playing
    11Glass Tower 2 (iPd)Playing
    12Jetpack Joyride (iPd)Playing
    13Need for Speed: The Run (PS3)Playing
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    16Portal (PC)Playing
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