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Jan 10th, 2007 at 21:12:24 - Katamari Damacy (PS2) |
I finished playing my second half of Katamari Damacy. The game follows the same path as before but only the limitations imposed on the player have increased. I'm now asked to make a LARGER Katamari in a shorter amount of time. The challenge increase is made possible by adding even more trash for me to pick up (at least, it seems like there is more trash).
The game's quirkiness is still there and the strange music and controls really accent the game. It is definitely not a game for anyone who is Xenophobic; but anyone who wants a breath of fresh air is sure to fall in love with it. I certainly am finding myself wanting to lose sleep over this game. My only concern as of right now is that the game is going to get awfully repetitive. More on that later.
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Jan 9th, 2007 at 19:09:51 - Katamari Damacy (PS2) |
I popped this game in and played non-stop for about an hour. I find it to be incredibly.. weird. The music, graphics, storyline and gameplay are all very peculiar. For instance, the gameplay's rules are as follows: you are required to roll a ball ("Katamari") around the floor and on top of other objects, which then become part of your "Katamari," thus making it bigger. You are doing this, I think, because your father, the ruler of the Cosmos, accidentally made the world go "Poof."
The gameplay is, interestingly enough, very engaging; I think this is probably due to the very intuitively-designed control scheme. To move the ball forward you simply push both analog sticks forward. To go backwards, you do the reverse. The gimmick is that you need to utilize both Dual Shock sticks, not just one.
The game has no life bar as far as I can tell. I believe the challenge of the game is to make a big enough Katamari in a short enough time. For instance, the second objective of the game was to make a 20mm Katamari in under 5 minutes.
I will write more on this game when I finish playing.
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jzulli has been with GameLog for 17 years, 10 months, and 16 days |
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