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Jan 29th, 2007 at 16:20:17 - Katamari Damacy (PS2) |
I've been stuck on the same level in this game for a while now. You have to get the katamari to be about 3m, I think. Once you get to a certain biggness, a short cutscene shows you that a new place is open to you. You have to find it and roll up a hill and things like that. There are alot of people at the top of the hill, and they are very fun to roll up. I always run out of time before my katamari is big enough for this level, and I've tried soooooooo many times.
So I decided to go back and try to find presents in other levels. Then I decided to do constellations like Cancer, where you roll up lots of crabs.
The music is highly entertaining and quite catchy.
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Jan 29th, 2007 at 14:06:15 - Katamari Damacy (PS2) |
I've been playing this game on and off for about a year now. This game is, in my opinion, insanely fun in a way that no other game, save We <3 Katamari, can compare.The way the game is actually played is just about the most original of most games out there. The storyline is a bit confusing, but I guess you don't really have to pay much attention to it to be able to play the game. Just roll up clumps of stuff. You start out really small, rolling up thumbtacks and stuff in a person's house, but after a couple of levels, you get to start rolling up actual people.
It may seem strange, but I find the screams of terror of those rolled up highly satisfying.
Now, the controlls for this game are kind of hard to get at first, but controlling the little prince gets easier the more you play. Not many games have you use both analog sticks to control your person.
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Jan 18th, 2007 at 00:56:05 - Shadow of the Colossus (PS2) |
I never did actually beat the last colossus this time. Too bad, because I really wanted to be able to contol a colossus again. The first time, I wasn't prepared for it, and died quite quickly.
The thing I noticed more the second time through was the music. Most of the time, there is no music, just the wind blowing, Agro's hoofbeats, eagles, and trees and things. But when you get close enough to a colossus, music starts. I think the music choice for this game is excellent. The fact that there is only music close to colossi makes it even more effective. It pulls the player in and envelopes them. Then, when you're actually fighting the colossus, different music plays. The overall effect of the music is excellent.
Now, the only means of transportation, besides walking, is Wander's horse, Agro. Without him, traversing the emense landscape would be slow and boring at best. I found, the second time through the game, that if you start in the general direction of the next colossus and then just let Agro go, he will get there on his own. This is an interesting thing in the game, and I'm not sure if many other players would notice it.
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Jan 18th, 2007 at 00:30:36 - Shadow of the Colossus (PS2) |
This is the second time I've gotten to the final colossus in this game. It's on hard mode this time, so it's, you know, a bit harder than the last time I played. Most of this session was spent actually getting to the colossus and climbing up it. Even though I knew exactly what to do, that didn't make it any easier, and in fact, it took longer this time to get to the colossus.
What makes this game so effective, in my opinion, is the totaly original battle system and the enemies themselves. What other game has only boss battles the whole time? Many people might think a game that has only boss battles can't be that long, but, in fact, it really is. The first thing that hits the player is the sheer size of the area we find our hero, Wander, in. Exploring by itself is an interesting way to play. The vastness of the landscape is shown by the camera. When you move the camera yourself in a circle around Wander, the terrain blurs like a movie or something and comes to rest, letting the player look all around. I like it.
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LordVader's GameLogs |
LordVader has been with GameLog for 17 years, 10 months, and 16 days |
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