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    May 20th, 2013 at 12:26:28     -    Super Columbine Massacre RPG (PC)

    Playing Super Columbine Massacre was not too fun today. It just involved a lot of shooting and killing without much variation. At this point of the game I really don’t know why the game was created. Is it a tribute to Eric and Dylan? Is this a way to attract even more hate against the killers? It can be interpreted in many different ways. Not to mention, many times when a gamer is playing a game, he or she will often get some kind of emotional attachment to the character he or she is using. Was this game a way to “feel for” Eric and Dylan? The game really isn’t good, I would probably never play it in my free time, yet I see it is extremely popular. I am confused about this, is it because the tragic event really happened?
    Anyway, when the time came to choose to end the mission or continue, I decided to end it. The cops showed up and the mission was over. They showed pictures of the tragedy and explained a few things about Eric and Dylan how all they wanted was to be isolated from everyone. SCM really didn’t have much of an effect on me. The graphics were so low that it was somewhat hard to get into the realism of it. The tragedy happened and there is nothing anyone can do about it. I feel like because there are so many violent movies and games that this one has virtually no difference for me, even though it really happened. The media itself has taken the value out of real life situations by creating so many equal or even worse situations that are fake.

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    May 19th, 2013 at 20:14:53     -    Super Columbine Massacre RPG (PC)

    I returned to Super Columbine Massacre today and noticed how much this game moved me. I researched and found out more information about the tragedy and understood the gameplay much more. It is unbelievable how close the story mode is to the real thing. Other than a few things like an unlimited arsenal of weapons or getting passed hall monitors by having them not touch you (even when they clearly see you but you are two boxes away so the game doesn't register it) the game was quite real.
    I noticed that they left a message to whoever found it. They were apologizing to people they knew for what they were about to do. I feel like this was a way for them to feel better for what they were going to do, it almost seemed like the message provided justification for their actions. On top of that, they were planning on killing 200 plus people. I just don’t understand what kind of people would want to take out their revenge on the lives of innocent students and staff.
    The final thing I would like to point out is that for some reason, I felt very weak when I was playing this game. As if any power was taken away from me by the developers. There was only one way to play it, no alternative conclusions. I felt myself actually wanting to avoid the story, but there was just nothing I could do about it, except of course just not play.

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    May 18th, 2013 at 21:53:42     -    Super Columbine Massacre RPG (PC)

    Super Columbine Massacre was interesting. It is remarkable that someone actually recreated the event and made a video game out of it. Although the graphics are pretty low, the game was far from simple. I noticed that many random objects have deeper meanings. For example, when I was in the basement, I saw a pizza box and decided to walk up to it and hit “enter”. The pizza box took me through a flashback to explain how they were getting ready for the “big day.” The creators really wanted to show the players the entire story.
    I went into playing this game without much knowledge of the actually shooting. I knew it was 2 boys, who were mad at society, who killed their fellow classmates and teachers. I was going to do a little research to find a little more background information on the even but decided to just play the game without that information. I felt like the game would do a good job in telling the story. I only got passed the cafeteria part where I have set the bombs and grabbed the guns. That mission was really annoying, it took me over 10 tries to fully infiltrate the building, and right when I finally did, I got caught again and had to start all over again.
    This game obviously has a lot of ethical hazards. The idea of the game itself seems a little immoral, since it is based on a true story. I think if the situation never happened, it would lack any controversial opportunities against it. However, since it actually did happen and innocent people died, this realism truly makes the game open for discussion. I also noticed how the creators of the game were implying that the killers’ ideas of the attacks were enhanced by media. Because in the game, when I was in the basement I saw a movie that seemed like it was motivation for them. As if the media inspired the killers actions.

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    Apr 22nd, 2013 at 20:10:32     -    Grand Theft Auto: San Andreas (360)

    I played GTA San Andreas for a few hours today. I stayed away from missions pretty much the entire time. All I did was basically use cheat codes, snipe random people through the face, work CJ out at the gym, visit the strip club (where I would kill virtually everyone, walk out and do the same thing a few times since all the people inside somehow revived back to life) drive my tank around and kill a lot of cops. Killing the cops is what startled me a little. The process is just so simple, you kill a civilian in front of a cop, you get a star. If you kill a cop you will get two stars, and once you begin to absolutely annihilate the entire infinite population of officers and FBI agents, things start to get interesting. My goal for the day was to get 6 stars without using a tank. With the tank, it took less than 10 minutes, without it, it took over a half hour. I find it to be absolutely hilarious that at 6 stars, the U.S. military starts coming after you. At that point, using the health and armor cheat wasn't working fast enough, so it wasn't long before I was "wasted." Although this method is pretty fun, I think that the developers could have made some kind of variation of how CJ gets in trouble. If there was some kind of "moral" meter to measure how much bad CJ actually does, there could be another whole section of the game to explore. I just feel that I should have been penalized in some other way then receiving stars for killing over 300 people; after a while it just got boring.

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