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Apr 23rd, 2013 at 16:59:37 - Grand Theft Auto: San Andreas (XBX) |
While playing GTA today, I focused on violence. I started the game by just punching and kicking other characters in the game. Some character ran away and others fought back. Some even had weapons that fired against me. Then I put in cheat codes and got all types of weapons. Weapons like hang-guns, machine guns, rocket launchers, chain saw, and grenades. If I threw a grenade and there was a group of people then I was able to kill a lot of people at once. My concern is the way that the users view this, and their reaction to these events. This is a lot of violence at once and you can keep committing these actions over and over. Is it ethical to be able to do this in a video game? Having the ability to commit so much violence may affect the people that use the video game. They can become so involved in the video game that they may want to do similar actions as to the ones in the video game. Should game producers limit violence in video games? In the game the characters keep appearing no matter how many you kill. So this does not make it a real-life game since there is so much fantasy.
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Apr 19th, 2013 at 15:17:53 - Grand Theft Auto: San Andreas (XBX) |
While playing the game GTA: San Andreas there were many experiences that I had. In this log I want to focus on race. The main character looks like an African American male. His nickname is “CJ”. It is interesting that the game producers chose this type of character because in the game you can do actions like fight with others, shoot them, rob stores, and steal cars and other illegal actions. This relates to class because in class we talked about stereotypes. There are many stereotypes that African Americans have. For example, many people will say that African Americans always have possession of a weapon or that they are always on the streets. This is very similar to the game play and while I played the game it reminded me of being in a neighborhood where there were large numbers of African Americans. There were people in the streets everywhere, the characters had large cars, and some of them walked in the streets with weapons. For me this was considered a stereotype of African Americans that the producers wanted to expose.
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madrigaljeffries's GameLogs |
madrigaljeffries has been with GameLog for 11 years, 7 months, and 5 days |
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