|
Jan 31st, 2007 at 12:53:14 - James Bond Goldeneye 007 (N64) |
The thing that I believe makes Goldeneye so great is its story and how each mission is designed. Everyone loves a good James Bond movie so the storyline is already gonna be excellent. The game is a great way to relive one of the best Bond movies out there. The do a great job incorporating that storyline into the game through cutscenes and the gameplay.
Missions are done ingeniously with the objective based gameplay. Instead of just killing everything in your path and going in a straight line, most of the time you can go several ways to get to the same objective. This open ended map design gives the player more freedom and makes the game all the better.
Considering the technology and knowledge designers had at the time, this is a shining example of a great game. There is nothing they could do within their power to make this game any better than it already is. Goldeneye 007's got it all.
add a comment - read this GameLog |
Jan 31st, 2007 at 12:21:46 - James Bond Goldeneye 007 (N64) |
After years of retirement, it seems Goldeneye 007 will get one last spin. This game has been one of the most influential games. It was also years ahead of its time. Even after all the years, it is still apparent why this game was as good as it was. The graphics were top notch, the gameplay I can still consider a great thing, and the story is of course genius.
As I play along I am reminded of everything that made this game so great. Most shooters were very linear and just get you from point A to B. In 007 you are giving much more freedom and can explore the map in any way you want. You are given several objects that you must complete in order to finish a map. This is kinda refreshing, letting you do things in the order you choose.
Now that I have seen the pathfinding and AI of current games it is easy to go back and make fun of those aspects of 007. The AI just kinda runs around into walls trying to get you sometimes and when they finally get an opening to attack they will stand still and start shooting. None of this can be blamed on the development team though, all this was revolutionary at the time.
add a comment - read this GameLog |
Jan 19th, 2007 at 12:52:27 - Shadow of the Colossus (PS2) |
After I played Shadow of the Colossus a second round all I really have to report are more minor annoyances that come with the world map. I had just killed another colossus and start heading out to the next one. I recall the clue talking about a temple and water or something like that so I assume its another water boss. Following the light from the sword I essentially come to a fork in the road where my destination lied somewhere in between the two roads. So I casually choose right since most of the time paths seem to converge somewhere else.
I encounter a lake and a waterfall with some ruins in the middle, the whole place surround by a large cliff wall. This was obviously the location of a colossus but as I swam around this large arena no colossus came out. From experience, I knew you had to usually approach a certain area to trigger the fight so I kept swimming all over this lake for ten minutes or maybe even more. I figured this had to be wrong after wasting a lot of time in this stupid lake.
Backtracking, I took the left path and ended up behind the cliff wall of that lake and found the real boss. With the system they put in to find the colossi they really made a mistake here. The 'compass' you use doesn't tell you how far away you are from the bosses so having two fights along the same line isn't a good idea. A simple change in the order of the boss fights would have been the best solution. If I fought the water boss first then on the next one I would have just known to go further to get to the next boss.
Well, looking beyond this little fault, Shadow of the Colossus has provided some of the most unique and rewarding play experience out there. There's a real sense of accomplishment killing each of the bosses.
add a comment - read this GameLog |
Jan 19th, 2007 at 02:31:55 - Shadow of the Colossus (PS2) |
This is a game all about epic boss fights. Who needs hours of slaping up a bosses minions for a five minute boss fight? In Shadow of the Colossus, we start out with bosses and end with bosses. These aren't your average every day boss either. These are huge baddies you got to climb all over to find its weaknesses. A very interesting concept that I think was developed well.
The game starts with a lengthy cutscene which doesn't really tell much of a story. I kinda get whats going on, gotta save my girlfriend by killing these colosi things and these immortal things are supposed to revive her ... I guess. It would have been nice to beef up the story but that's okay, lets just get into the game already.
The controls are fairly simple and work well with the game. The climbing system is like Prince of Persia which is a favorite of mine so that's already a plus. You seem to start each new boss encounter at your little 'home base' of a temple and have to follow your sword to where your target resides. It is sometimes frustrating finding the thing since they throw all sorts of obstacles inbetween you and the boss. After navigating the maze that is the surrounding terrain you run into one of these huge beasties and jump right into it and have to take it down.
The boss fights are amazing. Its not just brute force, you have to find ways to exploit the terrain around you and the weaknesses of the colossus to get onto the thing. It almost reminds me of adventure games with puzzle solving. You have to move from place to place and do certain things to trigger different behaviors of the colossus to be able to beat it. These fights are very fun and can last up to several hours to down them if you haven't seen it done before.
Other than the weak plot the developers have really put out a solid game. From what I have seen so far this will be a fun game.
add a comment - read this GameLog |
|
|
|
Scumbar's GameLogs |
Scumbar has been with GameLog for 17 years, 10 months, and 13 days |
view feed xml
|
Entries written to date: 10 |
|