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Feb 23rd, 2007 at 04:57:16 - Mario Party (N64) |
So after Playing a few rounds of Mario Party with a friend, we came to the conclusion that this game is best played with four people instead of substituing an NPC character, for a number of reasons. For one, this game is designed to be directed toward encouraging multiplayer interaction and or/ "trash-talking". Playing this game isnt as much fun when you play by yourself with 3 NPCs. Another reason this game is better played with people than NPC's is that for some reason, even if you set the MPC's on easy, they still end up rolling high numbers and landing on the spaces they need to win while you get owned.
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Feb 23rd, 2007 at 04:41:32 - Mario Party (N64) |
Yesterday a friend and I checked out the game Mario Party for this weeks gamelog. I had forgotten how much i enjoyed this game until i started playing again. I never owned the game myself, but i used to play it a lot at friends houses when i was younger, so when I picked it up again a lot of good memories of times when i was having fun intercating with friends while playing this game. The quality about this game that makes it a classic is its way of focusing on multiplayer interaction in a simple easy-to-pick-up-and-play manner. Essentially the game takes its place on a boardgame (a classic pastime of intercation among people) made virtual, using the Mario Bros. characters as avatars in a competition to collect the most stars/coins, occasionally being met with minigame challenges. How much more multiplayer fun could you ask for? The Minigames are simple, and easy to understand as each one comes with a short description of instructions before the start of each mingame. Just about anyone can pick up a controller and participate. However, what keeps this game fresh and interesting is the fact that there are so many uncontrollable events that occur during the course of taking turns and the types of minigames that players are presented with. It presnets a different experience each time you play.
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Feb 8th, 2007 at 00:22:50 - Legend of Zelda: the Minish Cap (GBA) |
Gah! I just finished the wind temple and got the last Essence. This temple is the worst for me, i have a real problem of getting hit too much and dieing (and it dosnt help that when you die it forces you to begin at the temple entrence) You have to be very careful with this temple, basically my advice is... dont die... and save after you open the first & second warp points (Warp points serve as markers when you have gone a certain distance into the temple and they warp you quickly from the entrence of the temple to where the marker is.) Now i get to go fight Vatti and save Zelda...
What makes Minish Cap stand apart from the previous 2D Zelda games in my opinion is the graphics quality. Before Minish Cap was Oracle of Ages/Seasons for the Gameboy Color (I own Ages), in which the graphics resembled the origional Legend of Zelda more than anything. But with the advent of the Gameboy Advance SP came the ability to form a more developed image of Link and the world of Hyrule. Brighter colors and more sophistocated-looking sprites allow for a cleaner view of the characters, towns, landscapes and dungeons.
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Feb 8th, 2007 at 00:13:37 - Legend of Zelda: the Minish Cap (GBA) |
Ive actually played thorugh this game a coupple times. I'm playing it again and I'm about to enter the Wind Temple. It's got your typical Zelda gaming experiences (Beat the great evil entity, save Zelda and Hyrule, get the various weapons in the dungeons, collect the crystals/essences/etc.) with its own unique features. The story this time around is deffinetly more cute-sy than most other Zelda titles, but theres nothing wrong with that, I personally enjoyed the tiny minish people and the history with Vatti (the great evil) and Ezlo (your companion/hat).
well... Im off to the Wind Temple.. again...
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GrayKat's GameLogs |
GrayKat has been with GameLog for 17 years, 10 months, and 13 days |
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Entries written to date: 10 |
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