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Jan 31st, 2007 at 00:24:58 - mario 64 (N64) |
Well I've beaten the game again, formally at least. What i mean is, I've beaten the third Bowser boss. Getting all 120 stars is a whole different story. I can get 50 and beat the first two Bowser bosses in an hour and 40 minutes, but the two highest levels in the clock room are something else. My highest star count ever was about 98.
Even though I've played this game and beaten it several times in my day. I still enjoy playing it. The charm of Mario himself and the spectacular level design that has been based off of the old 2D side scrolling worlds brings the player a sense of attachment to the game.
Mario64 is most certainly one of the best games for the N64 and I recommend it to everyone.
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Jan 30th, 2007 at 23:57:43 - mario 64 (N64) |
Mario 64 is by far one of my favorite platformer games. its got every aspect that you could wish for in a good platformer; decent controlls, excelent level design, objectives that are challenging yet not impossible, and Mario!
My only beef with this game was the random invisible walls. granted this game is about ten years old its bound to have a few programming issues here and there. However, it gets discouraging at times when you are tying to jump onto the rolling log and get across when Mario stops in mid-jump, you hear the sound that means you've hit something even though theres clearly nothing there, and he procedes to fall into the endless pit below the level. That and i kind-of miss the mushrooms.
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Jan 19th, 2007 at 04:53:31 - Goldeneye 007 (N64) |
I have given up the one-player mode for this game. I got all the way to the Jungle mission and i found myself several times getting frustrated and yeling at the screen because of the faulty AI, getting fed up with saving Natalya, wanting to turn the game off and play a different game.
I enjoy this game a lot more when im playing against my friends rather than doing the one-layer missions. I can honestly say that one thing that they did right when making this game would be the multiplayer mode. It set the bar for all future multiplayer FPS games. I would deffinetly recomend this game for its multi-player abilities, and not for the one-player missions mode speciffically for the frustrating AI.
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Jan 19th, 2007 at 04:47:06 - Goldeneye 007 (N64) |
GoldenEye007 for me is a source of good memories for me when i was younger. A friend of mine owned this game and we would spend hours in the multiplayer mode hunting eachother down in various levels of the game. However, I never had the chance to play the one-player mode of GoldenEye007 and go through each of the missons that were part of the GoldenEye movie. So when i checked out this game, i was intent on playing the one-player mode to see what it was like. (although we were only permitted to check out one controller at a time, so one-player mode was my only option)
So i started to play the first coupple of missions and i was remembering the controlls for walking, exchanging and firing different wepons. This game requires smooth controlls to be able to aim and shoot right, and if you have a stcky button or analog stick on your controller, it makes the game that much more difficult to play. (which was sadly the case in my experience)
The level design for this game is fun, and couppling it with the FPS style of gameplay gives you the feeling of sneaking around an enemy Soviet base, even though the graphics for the enviornment appear reppetitive, and the characters look somewhat blocky.
The major downfall for this game is the faulty AI. There were times where the fact that the AI for certain characters kept glitching took the fun out of the game to the point where i got annoyed and wanted to turn the game off. One such example would be the several "Rescue Natalya" missions. After being descovered, dieing, and loosing the mission countless times, its disheartening when you have completed all the objectives and you are making your escape with Natalya when she gets caught behind a box or some piece of the environment, running in place, and gets caught in an explosion, or is descovered and killed by the enemy, when you are a few steps from finally beating the mission.
For this factor alone made the game a lot less enjoyable.
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GrayKat's GameLogs |
GrayKat has been with GameLog for 17 years, 10 months, and 13 days |
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Entries written to date: 10 |
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