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Feb 5th, 2014 at 12:18:28 - Grand Theft Auto: San Andreas (PC) |
Game: GTA San Andreas
Date: 3rd Feb - 2014
Time: 10 - 11pm
The next mission was to save Sweet from a gun battle. I was advised to load myself before the battle, but I had enough weapons from the last drive-by shootout against the Ballas. I reached the shootout spot. I had to kill the players who had a red arrow pointing over them. I just drove over them. It reminded me of a scene in the move 'The Pianist', where a German officer runs his vehicle over the Jews without any remorse. The sound of the bones crunching under my tires felt a little annoying. It actually felt unrealistic. I wondered if a person in real life would come under a car, how would the driver and the victim react? Im sure the pain will be excruciating and will make the victim scream to the top of his lungs. However, I was skewing away from the magic circle of the game by thinking more rational. Finally I thought, 'these are gangstas, they are born rough and tuff', and got back to being bad.
Tired with the missions, I went wandering around the city. I used some cheats to get into some action. The responses from random NPCs in the game always feel fresh and funny. 'Underwears are overrated', said a random person when I walked out of my house after saving the last mission. I did not enjoy playing the missions this time. It felt repeated and silly. I've noticed that the game doesn't reward the player much. Maybe this is the reason why some people enjoy doing more random things than playing the missions. I took a sniper and began shooting people from a very far range. It was funny to see some people running in fear and some others walking casually as if nothing took place. Finally I was 'wanted' 4 stars and the helicopter started chased me. I took my bazooka and shot it. After a few moments, an entire army of police were behind my tail. I crashed in the divider and got arrested. What next? Alt+F4
- Siddharth Bhavsar
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Feb 5th, 2014 at 12:16:46 - Grand Theft Auto: San Andreas (PC) |
Game: GTA San Andreas
Time: 9-10am
Today I was asked to look after my sister Kendl. I first needed a low rider to blend with the gang that she hangs out with. The low rider mission was fun. The music went well along the. The gameplay of the mission was flowy. Then CJ meets with his sister's boyfriend Cesar. Cesar tries to pose a clean image in front of CJ. He assures him that he is not fooling around with his sister and plans on marrying her. To think of it, anyone would have acted like Cesar in front of their girlfriend's brother. In such cases, it puts the person in a dilemma where on one side, he wants his sister to be happy, and on the other side, he wants his sister to be safe. After that, I went on a mission with Ryder to rob a war veterans house. It had a sneaky stealthy gameplay. The noise level and the time limit made me a little nervous. Ryder portrays a very friendly nature. His light hearted abuses, personal and philosophical remarks gives him a strong and unique personality. On the other hand, Big Smoke and Sweet feel more mature.
I continued the game by the Og Loc's mission. OG also has a unique and strong personality like Ryder. The initial conversation between smoke and OG gives a sense that OG is of the 'all talk and no action' type. Nevertheless, he is part of the hood and is treated like one. The bike mission that followed was a more skill intensive mission. It takes you through narrow lanes and inside buildings on a bike. Although the aim is to let OG get close to him so that he can shoot him, the biker can never really get close until the very end. After I reached, there is a storm of gunshots which can get you killed even while getting off your bike.
- Siddharth Bhavsar
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Feb 1st, 2014 at 19:08:10 - Grand Theft Auto: San Andreas (PC) |
Game: GTA San Andreas
Time: 12 noon - 2pm
Sticking up for the hood, shootin them Ballas, going all gangsta again. Sorry for that, but GTA San Andreas never gets old even after playing the same linear story for about the 4th time. The story started on a serious tone where CJ visits the funeral of his recently deceased mother. Living away from home for a while, he notices how his 'hood' loses its power over the community and decides to stay around and fix things.
The old aliased graphics felt a little annoying at the start. But as I played more, the story drew me in and I started focusing more on my character's role than the graphics. The cut-scenes were ever entertaining and juiced up the setting of the game even more. After about 15 minutes since I started playing, I felt a sense of responsibility and loyalty towards my 'homies'. The dialogues amongst the NPCs and CJ gave a sense of a reunion of a family after a long time. The light abuses also added to the vulnerability of the characters showing the long term friendship. The disconnection between me and CJ broke and I played every mission like I was battling for my own hood.
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siddharth4u2003 has been with GameLog for 10 years, 9 months, and 27 days |
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