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Jan 31st, 2007 at 17:19:12 - Shadow of the Colossus (PS2) |
Well, I played the game some more and so I became a little more familiar with the area. I realized the reason I got lost last time I played was because when there is no active mission, the S symbol on the radar stands for the save point or something. I thought it meant south. Again, I wasn't very interested while I was playing. I don't think I played the game long enough to get to the more interesting parts. Since I've played Bully, and this game is very similar, I can't help, but compare the two. Although the games are similar, one thing the Bully had that I didn't see in this game is boss battles. I mean it is pretty easy to beat up or kill anyone walking around in the streets, so some sort of boss battle where it took some sort of strategy to win would have made the game more interesting. Of course, like I said, maybe I haven't played the game long enough to get to the boss battles if this game has any.
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Jan 31st, 2007 at 02:47:56 - Shadow of the Colossus (PS2) |
I never really played any games made by Rockstar because the Grand Theft Auto series never interested me. What did interest me was Bully. I rented Bully and played it almost all the way through, so when I started playing this game it was similar. The most interesting part about this game is the amount of freedom it gives you. You can basically go anywhere and do anything you want. This same feature is what might turn off some gamers. I thought that although the game was driven by a story, it lacked guidance for the player. During my playthrough I died during one of the missions and then I was lost because when you die they bring you to the hospital. From the hospital I had no idea how to get back to wherever I was supposed to be because the city was unfamiliar to me. That experience really turned me off to the game. A simple restart of the mission or something along those lines would have really been more helpful. It probably wouldn't matter in the later stages of the game, but in the early stages it made me lose interest in the game. After that I just ended up stealing random cars and beating random people up. I know that there is a map and all, but I guess I wasn't really in the mood to use it to figure out exactly where I needed to go. Basically I'd enjoy a more linear game and this game wasn't exactly within my tastes, although I'm sure it's a good game since it is so popular. Not exactly looking forward to my next playthrough.
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Jan 19th, 2007 at 15:20:48 - Shadow of the Colossus (PS2) |
Well, on this playthrough I actually figured out the significance of the hint pretty quickly. I guess I couldn't figure out that the stone on the ground had something to do with it on my last playthrough. So after figuring that out, it was pretty easy to take care of him.
I beat the next few bosses pretty easily, the hints were a lot easier for me to understand. So after beating the horse, bird, and giant bosses, I was done playing.
When I was playing the game this time, the thing that annoyed me a lot about the game was the camera angle. I didn't like the forced camera angle in some areas. It kept messing up my play because I would be trying to adjust my camera while the game was auto adjusting my camera. Again I also didn't like the control I had over my character.
I still found the game enjoyable overall. It was pretty interesting to find the different ways to kill each of the individual bosses. Some of the bosses felt pretty repetitive and I haven't even gone through the whole game. On the other hand, some of the bosses were really unique. For me, the game was more along the lines of a rental rather than a game I would buy to keep.
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Jan 18th, 2007 at 16:17:09 - Shadow of the Colossus (PS2) |
... continued from previous post.
When I got to the third boss, the jumping stuff was back, and it took me a couple of tries to actually get to where the colossus was. My sword showed me that one of its weakpoints was on its stomach and that there was another one on its head. The problem I had here was that I couldn't figure out how to get to the weakpoints. After a while, it began swinging its sword down on me and I figured out I could run up the sword as it was on the ground. From here I tried many times to jump to places that I thought would let me get to a weakpoint. After about twenty minutes and the game's worthless hint about the armor being brittle, I gave up. I was pretty frustrated at not being able to figure out how to beat this boss. Maybe something will come to me in my next playthrough.
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13u12n has been with GameLog for 17 years, 10 months, and 13 days |
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