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Jan 27th, 2015 at 15:59:22 - This war of mine (PC) |
(Please note: this entry was written for a play session of the game yesterday. In order to prevent data loss, I typically edit online posts like this in a local text editor before submitting, but I neglected to submit it last night.)
Day 1:
I'm immediately thrown into a burnt, half-collapsed building in the middle of a war-torn city, and put in charge of three lives. One of them is wounded, another sick, but at least we have a Good Cook, a Good Scavenger, and a Fast Runner. I start clearing out the rubble and collecting supplies from around the house, which I fashion into a bed to let Bruno, the sickie, rest. (The game helpfully hints that resting in beds does in fact help recover from sickness or wounds, and that clearing out debris is faster if one has a shovel. Good feedback.)
Time passes very quickly. By nightfall, I'm only able to gather a handful of scraps and build a single bed, and when I go out at night to scavenge from an abandoned, burning building, my haul is limited by what a single person can carry in a backpack. Apparently, the strongest lifter is Marko, who is still wounded...I decide to send someone else and have him rest instead of risk worsening his injury.
I foresee a pattern of barely scraping by...
Day 2:
The key is multitasking. By moving quickly between characters, I was able to clear out more rooms, pick a few locks, build another bed, a stove, and a heater. Bruno was also able to recover from his illness and cook enough food for everyone. I'm not sure how his "Good Cook" skill actually helps, but he's the obvious choice for preparing meals. (EDIT: the fan-made Wikia site tells me that he's able to cook more efficiently, using fewer resources when making meals and other consumables.)
I sent Marko to scavenge, despite that his wound still hasn't healed, but the night was uneventful. The same building is still chock full of food and building materials.
However, when he returns, I learn that the house was raided, and Bruno injured. The raiders took very little, but that injury will be a problem...
It's at this point that I get a feel for the game's primary conflict: not between enemies in war, but between other survivors.
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