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Jan 26th, 2015 at 23:35:59 - This war of mine (PC) |
This War of Mine is game where the player takes control of civilians trapped in besieged city. The game does little to inform the player of what to do or how to play, your characters in game needs are expressed in status windows, with such things as very hungry, or content. The goal seems to be survive and manage a finite amount of resources. Off the bat I noticed the game presented a number of ethical choices such as who gets food, whether you should trade crafting supplies so your characters can die with full bellies or meds when they are sick. Even the choices of what household objects to craft have effect on your characters. Feeding one character results in the others expressing in their journals, which the player has access to, that they wish they could help the hungry one.
When I first play a game to examine the morals and ethics boundaries the game developers may be trying to communicate I push everything to the extreme. The key to these extremes to find where the moral lines are drawn, what will they let you do? and not let the player do? The answers to this question can aid in discovery of the games inherent moral code. For example, my survivors were starving and someone came to the door looking for shelter. Dont ask me why, but my first instinct was that food just walked to my doorstep. However I quickly discovered there was no way, that I could find, to murder and eat one of your characters to save the others. Hence the game’s inherent moral code implies cannibalism is just too wrong by omitting such a mechanic. Before you jump, I do realize that the game developer may not have thought of this scenario and therefore didn’t omit cannibalism due to a moral reason. Or it may be yet to come, which is what I’m hoping for.
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