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Mar 1st, 2015 at 14:14:13 - Super Smash Brothers (N64) |
Super Smash Brothers is a fighting style game in which you can play as some of your favorite video game characters. The game is played with 2-4 player with the ability to have computer players. Each player picks a character from the limited character pool all having unique abilities. After everyone has chosen their characters, players will select a stage to fight on. These stages range from a flat stage floating in space to a giant hyrule temple.
First Session: We played with four people in a free-for-all. We played with lives, so once you ran out you were done. Everyone play has quite a bit of experience in Super Smash Brothers, so the game was not terribly one sided. Because of this experience, we played with 5 lives, a low amount of items, and on the stage Sector-Z. Sector-Z is a space ship of sorts with varying elevations. I played as Samus who has a charged shot and decent melee abilities. The game came down to a 1v1. I lost due to a failed block. This brings up an issue with playing with heavily used controllers and the fact that they sometimes break.
Second Session: We played again right after the end of the first game. This time I played Donkey Kong who is strictly melee but can charge up his punch to do a good bit of damage. This game did not go as well for me as I was the second person to lose all of their lives.
Overall Super Smash Brothers is a very fun game that can be played quickly and will almost always have a different outcome. Some characters are better than others and can bring up some issues if someone just plays those characters.
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Feb 11th, 2015 at 09:45:55 - Building an Elder God (Other) |
Scott Stephan
Ss2111
The Building of an Elder God
The goal of the game is to be the first person to complete the building of their Elder God. To complete an Elder God, one must have 10 unbroken pieces that includes the base and the head. The interface of this game is cards and is played on a table. Cards are played from player’s hands and once the cards are played they cannot be moved.
The rules start with a player placing a card from their hand. The card will be one of three cards; the cards will be either a normal build piece, a broken piece, or an immune build piece. The normal piece is the most common and can be broken by a broken piece. If the Elder God has a broken piece somewhere in its body, it can’t be completed and thus prevents winning. An immune piece is purple and cannot be broken. The pieces will have between two and four sides that can connect to the other pieces and the pieces always have to connect. Broken pieces can be repaired by placing another piece on top of it if the sides match. The player also receives two Nomicons that can be used to repair a piece and make it immune. A card cannot be played if it runs into another card or off of the table. Play continues following these rules in a clockwise manner.
The game works well in all aspects. Diplomacy is a fairly obvious in the fact that the game requires two players and can support up to five. With the ability to mess other players and the ability to stop players from winning, a player needs to work with the other players to prevent others from winning before you if can’t stop them. The game can become very long when everyone is working together and focusing on preventing others from winning. If that happens, the game only ends when someone draws and plays immune pieces.
Luck is another that becomes apparent quickly. The drawing aspect of the game is an obvious luck aspect. If a player draws all four-ways that are immune, they are probably going to win. This insures a varied game and helps with replay ability. The main downside of this luck is that a player might not have anything they can play.
Strategy is important in any game. The strategies can range from simple to very complex. The problem with strategy part of this game is when someone only wants to stop a specific person from winning or tries to force one player to win.
Resource management doesn’t play a huge part in this game. The players’ hand will always have 5 cards in it so the only real thing to manage and run out of is the Nomicons because the player only has two and has no way of getting more.
Territory Control is very interesting in this game. Because of the limitation of the table, it is possible to run out of room to build. So once a territory is taken it cannot be used by anyone else. So a strategy to prevent someone from winning is to point their piece off the table or into another piece. This works well because you have to plan your moves many turns in advance but runs into a problem if the table is too small.
My first game everyone played the game as it was probably intended with everyone trying to win. There was strategy and everyone would try to stop another from winning. In this game territory control came into play when the other players kept directing his pieces at the edge of the table or at his own pieces. We actually played on a table that was probably a little bit too small.
The second game one of the players was bitter about the previous game and played just to mess other people up. He never built on his own Elder God and helped one player while hindering the other two.
In these games no one got extremely lucky or unlucky.
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