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Feb 9th, 2007 at 05:28:59 - Legend of Zelda: Four Sword Adventure (GC) |
I just finished my first game session of playing The Legend of Zelda: Four Sword Adventure with my girlfriend and roommate. This game, in my opinion, is one of the most underrated and overlooked games on Game cube, which is mostly Nintendo’s fault for requiring each player to use a Game boy Advance to play.
The characters in this game aren’t too creative, but they are the legendary Link. Each player controls a different colored Link, who has split into four when he pulled out the Four Sword. You use the typical shield and sword, but can also find different kinds of weapons. This makes this game much more interesting when each character needs to find certain weapons to proceed. The game’s story isn’t too thrilling; you pulled out the Four Sword and now Vaati, wind sorceress, has kidnapped Princess Zelda and the Maidens of Hyrule.
Game play is this game’s best feature; playing multiplayer is extremely difficult for so many reasons. This game not only requires plenty of teamwork, be it fighting a boss that requires a specific colored Link to attack or pushing a huge boulder, but there is also a sense of competition. It’s always awesome solving a puzzle with your companions, but it’s even better when you throw them off a cliff and claim the best weapons for yourself. The levels were perfectly designed for the multiplayer, and quite frankly this game sucks without people to play with.
This game creates conflict from all the various enemies, puzzles, and unique areas. There are certain enemies that anyone can easily destroy, but later you encounter enemies that require special strategies. For example, the boss of Hyrule Castle will shoot a certain colored powerball at the characters. If the ball of power is green, only the green Link can swing it back; same goes for the red, purple, and blue Links. Better yet, when one character reflects the ball, it changes colors and flies toward another Link until it finally hits the boss. Puzzles are never like any other puzzles, making each one interesting. Each level is also different, each with their own themed environment, keeping things fresh.
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Jan 31st, 2007 at 17:13:01 - Super Mario Bros. 3 (NES) |
After my second play session, I am further impressed by this game’s level design and music. In World 3, there is a water-based theme and the music fits perfectly to the map. Each respective level is loyal to the world map’s theme and thus it continues to actually feel as if the level you are in is indeed part of the world.
The characters in this game are as interesting and entertaining as ever. The enemies in each level also fit respectively to their environment, such as aquatic enemies in the water world or sand monsters in the desert level. What is more unique is that each world has it’s own boss, a child of King Koopa, and each has their own personality and way of fighting. In the other Mario games, bosses were repeated.
This is the kind of game that it is impossible to find anything that you feel should be changed. Excellent musical score, interesting enemies and bosses, exciting levels and world, and an overall fast paced feeling that lets new and experiences players alike have fun with this. The inclusion of a 2-player mode in which you are [technically] working together for the first time is also a major innovation. This game is definitely a game to look at when searching for inspiration on designing just about any other genre of game.
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Jan 31st, 2007 at 03:15:44 - Super Mario Bros. 3 (NES) |
I managed to play up to the middle of World 2 on my first play session. Super Mario Brothers 3, in my opinion, is easily the best NES Mario there was. This game was one of the games I played through about a million times as a kid and even today I still enjoy it. Every level in this game is uniquely done so that no two levels are the same, yet they all fit into the environment of their respective world. Each level is also perfectly designed so that if you know the level already, you can swiftly fly through it. This gives gamers a sense of control over their pace, which makes the game more fun. The music in this game is amazing and will definitely get stuck in your head even after your done playing. Also, each world has its own music that sets the mood perfectly.
The items in Super Mario Brothers 3 are also one of its attributes that games this Mario game one of the best. There are stars, mushrooms, flowers, frog suits, hammer suits; and the coolest of all- Raccoon tail which gives you the ability to fly! Better yet, you can now store items found outside of the world map in a special storage and use them whenever you want.
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Jan 19th, 2007 at 17:16:55 - The Legend of Zelda (NES) |
Throughout my second session, I am constantly reminded of one of this game's most alluring attributes, which is its intense challenge. Even though I've played this game before and have been playing it for a few hours now, I still end up getting dominated by enemies all the time! This game is difficult, which in turn makes it much more interesting than a dull easy game.
One thing I noticed during this play session is the excellent level design throughout the game. Like I mentioned before, each dungeon is different from the other. But each dungeon is designed to make each one more interesting than the others. The whole world map itself is a masterpiece of level design, with dungeons, secret grottos, and such perfectly placed throughout the land of Hyrule.
Legend of Zelda is an incredible inspiration to the game I foresee in my project. A perfect blend of challenging action mixed with mind-ticking puzzles to keep the game flowing yet challenging. An excellent reward system is needed, such as finding better weapons and more health, makes the player feel as if they are truly progressing in the game. This is very important, making players feel as though they’re watching their character grow up and develop into a greater fighter. The music is also definitely worth mentioning.
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mavid has been with GameLog for 17 years, 10 months, and 15 days |
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