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    Jan 18th, 2007 at 00:19:07     -    The Legend of Zelda (NES)

    I am currently searching for the third dungeon and I just got the white sword. To be honest, I haven't played this game in years and thus I’m having trouble finding this certain dungeon. This game is still as hard as ever though, but hopefully I get more of the hang of it in my next play session.

    What undoubtedly sets this game apart from the rest of the games in the NES era was its almost limitless freedom. This is what I love about this game and every Zelda after; you literally can go in any direction you want right from the start. I love the fact that you yourself have to actually search for the next dungeon, rather than follow a linear path that leads you to it. This makes exploration a necessity, which only makes the game grasp my interest even further.

    The map is enormous for an NES game, as well as the variety of enemies and weapons. No dungeon is the same, including its boss, which helps remove the feeling of repetitiveness. The large disposal of weapons to be found are also a very engrossing attribute of this game, allowing you to battle your enemies in several different ways-including discovering their weaknesses and strengths.

    This game is admittedly very difficult, full of different kinds of conflict out to get you. Just searching for where to go next is a challenge itself, as well as the enemies that progressively become harder to defeat. Sometimes the conflict is too much for certain people and they unfortunately never make it past the second dungeon. But I think that the difficulty of this game is what makes it more appealing than others. There are also puzzles keeping you from proceeding which add more appeal and conflict.

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    Jan 12th, 2007 at 01:06:43     -    Kingdom Hearts (PS2)

    During my second playing session, which was about 2 hours, I noticed more qualities that caused me to enjoy this game more. Like mentioned in the last blog, the characters definitely make KH more engrossing. Though I had doubts, the combination of Disney and Final Fantasy characters did in fact work. The more I play, the less doubt I have that this game's best quality is its gameplay. It offers a quick pace and fast leveling, keeping players hooked.

    I also noticed that the bosses are interesting as well. All the bosses each have their own distinct way of killing, making the fights more interesting. I can't think of any boss fight being similar to another, causing me to look forward to the next boss. The Gummy ship part of the game is horrible, adding a boring shooting mini-game with an overly-complex ship building system.

    This game helped me further confirm my opinion that the most important aspect of a game is always it's gameplay. KH helped me realize that in order for my game projects to be successful, I must first make sure that the game itself is entertaining to play and will keep gamers attached. My game project must also exhibit only enough complexity to keep the players interested, but not so much that they are scared off by it-KH pulled this off well. Memorable characters is also essential, which there are plenty of in KH.

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    Jan 9th, 2007 at 01:40:24     -    Kingdom Hearts (PS2)

    I just arrived into the middle of the Cave of Wonders with a little over 12 hours into the game. I’ve waited forever to play this game and now I finally can by mooching my girlfriend’s PS2 and game. I have to admit that this game so far has livened up to its hype; but not without a few flaws of course.

    So far I’ve found the game play it’s most addicting quality. The ability to move freely in this real-time system is an incredible breathe of fresh air from the usual turn-based battle systems. The only problem about this is when I’m trying to use magic, which gets a bit complicated once you have as many magic attacks as I do now. Leveling up is fast and thus there is always a desire to fight more enemies, despite their tediousness and low variety. Due to the fast leveling up, new techniques are learned quickly and thus the enemies are even more addicting to fight.

    The storyline isn’t as great as I had hoped so far. I have to fly to worlds consisting of very few maps in which you have to run around back and forth completing tasks, all in order to find a hidden keyhole somewhere. Being only about the first quarter of the game, I’m sure the storyline will start kicking off soon. The Coliseum is the only world that has impressed me so far, the other ones were lame and annoying. The inclusion of Final Fantasy characters is one of the features of this game that even grasped my attention in the first place. Being a Final Fantasy nerd, they bring more nostalgia than the Disney characters that I grew up with do.

    I will now continue through the Cave of Wonders and see if the next worlds are a bit more interesting.

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    1Kingdom Hearts (PS2)Playing
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