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    Jan 18th, 2007 at 17:28:17     -    Kirby's Adventure (NES)

    So the game starts out with a little splash screen of how to draw kirby. I thought this was pretty interesting. The screen after the save game slot is reminiscent of the mario 64's door selection (obviously this game came first but this is the first time I've played this game). Once you enter the door, you're faced with a mario-esque platformer.
    The first enemy I saw i tried to jump on like mario....there went one of my health bars. Kirby cannot make actual contact with enemies. I think that this is actually a better system than mario- sometimes when jumping around you jump a pixel too far to either side and die. In Kirby's adventure, however, you have to destroy enemies from afar. Kirby's basic attack is to suck up enemies and shoot them out at other enemies, eliminating two birds with one stone. Kirby can also fly. Ingenious! Simply pressing up will give Kirby a big breath of air, filling himself up like a balloon, enabling him to float above everything.
    After trying to save my game by pressing start, a tip came up instead of a save menu; Kirby can absorb the attacks of enemies if you press down after you suck them up. I started trying to absorb some enemies' skills then. Often they wouldn't have any special powers but occasionally I would get a sword to swipe around me, a whip to eliminate enemies in a circle around me, or 'fire', enabling me either to spit fire or turn my foot into a fiery mass and shoot fire out in a line a short distance. The fire has the most range out of any attack but is generally useless as I don't usually have problems killing things directly in front of me. The whip is the most useful as it has the longest aoe (area of effect) attack. The sword is sort of a combination of the above, as it can swipe in a small circle if you jump, but can only shoot forward if you stay stationary.

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    Jan 12th, 2007 at 02:45:16     -    Soul Caliber III (PS2)

    Started playing some more Soul Caliber III, the game is still fun but not as fun as it was before. I can beat most of the missions pretty easily now..the only challenge is when I play as a really weak/slow character. It's pretty disheartening when I'm playing one of my friends as a weak character when they have a slightly slower but much stronger hitting character and I hit them about 20 times and get them to about 50% health, they hit me twice in a row and I'm at the same health as they are. It's pretty fun to ring people out though, if you get a character that has a throw that tosses forward, you can either jump and slide tackle them off or grab them and toss them forward. If they block you can't slide tackle them off so you just have to time it correctly.
    I've also gotten really really tired with the final boss Abyss- he's either super easy to beat its like one of the first characters in the story or he's almost impossible to beat unless you ring out him. Usually me and two of my friends take turns grinding him down. It's just so infuriating when we're able to get him down to 5% health and he starts chaining stuns/grabs so we can't do anything. The game isn't very rewarding now, it's more either frustrating or neutral.

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    Jan 9th, 2007 at 14:49:36     -    Katamari Damacy (PS2)

    This game is so fun. I love random little games like this- I think they really did this excellently. Rolling everything in the world up into a ball and rolling around some more....The gameplay is really nice and the music fits really well. If you haven't played this game you really have to. Walking down the street I look at things like "hm...i wonder if i could roll those up...im not big enough to roll these here up yet... oh those would be fun to roll up"

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    Jan 9th, 2007 at 14:38:05     -    Final Fantasy XII (PS2)

    Not too fun. I only played a little of the other final fantasy games, so I'm not really enthralled by the series. I hate the inverted analog stick for looking around...I suppose I would just have to get used to it. The red and blue lines for attacking look ridiculous. I think they completely destroy the feeling of the game. I did a quest to kill a mutant tomato or something. There was this big orange QUEST: KILL ROGUE TOMATO on the screen when i accepted, and ROGUE TOMATO: VANQUISHED when i killed it. I hope they're making fun of themselves or someone else with those, because they just seemed ridiculous and didn't fit with the rest of the game.

    The cutscenes are very nice and the graphics are above average. It takes way too long to load the cutscenes and the game after the cutscenes. I'm just sitting there waiting and waiting every 5 min when there's a cutscene. I eventually got so tired of the cutscenes I started skipping them...so basically I just doubled the loading time to get from one stage to the next, loading then unloading the cutscene.

    I don't really feel good when playing the game. It failed to draw me in to the story and I don't feel any empathy for the characters. I don't really expect a game to give me a truly developed character, but it seems that that's all this game has, and it failed to do that. The combat system is boring, winning is not that fun, and the whole game feels like I'm either watching a movie or playing through small parts of it to get to the next movie.

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    Dragutin's GameLogs
    Dragutin has been with GameLog for 17 years, 10 months, and 26 days
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    Entries written to date: 14
      Game Status / Read GameLog
    1Final Fantasy XII (PS2)Playing
    2Gradius (NES)Playing
    3Katamari Damacy (PS2)Playing
    4Kirby's Adventure (NES)Playing
    5Soul Caliber III (PS2)Playing
    6Super Smash Brothers (N64)Playing
    7Warcraft III -- Frozen Throne (PC)Playing

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