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    Mar 3rd, 2016 at 00:10:23     -    Prison Architect (PC)

    Today was my second playthrough and I managed to finish Chapter 3 from the campaign.
    The scenario begins with a riot breaking out in the prison. We are told that the CEO is missing and being the deputy CEO, we are assigned the task to get the prison under control. In order to do this we are given control of armored riot police and some paramedics. I began slowly recapturing the cells one by one, injuring and knocking out prisoners left and right. Then I get a call from one of the prisioners, who demands that we provide him means to escape the prison or he would kill the CEO, who is in his custody. I continue recapturing the prison and as I am busy trying to close in on the CEO's position, it is revealed to me that the CEO was a dirty man and he was trying to get the prisoners to stay for longer terms so that he could make more money.
    The conspiracy was deep and even the Mayor was involved in the scandal. This obviously angered me and I was contemplating wether I should let the CEO be "punished" by the prisoners or save him and give him to the law.
    But the game disappointed me as I had no control over the fate of the CEO and he ends up dead in the end anyway. But it did present an interesting side to the way prisons are run. Sometimes it may not be entirely for rehabilitating criminals.
    But I assume this is still a tutorial level and the actual game is just a free build mode, which I still haven't tried yet.

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    Mar 1st, 2016 at 09:51:12     -    Prison Architect (PC)

    Yesterday I player Prison Architect for a few hours. It was quite engaging and I played longer than I thought I would. The game starts you off with a campaign. It felt more like a tutorial with a story line. The campaign has 5 scenarios and I played through 2 of them. Each scenario let me manage a different prison and focused on the backstory of a different prisoner.
    The first campaign had me build an electric chair for the prison to complete the execution of an inmate on death row for double homicide. The story presented me with two ethical views about inmates on death row. The first was that of them deserving it for their crime and the other was that of him deserving forgiveness if they truly repent it and of the right to kill another human just because he killed someone else. It was basically a commentary death as a punishment.
    Curiously the game gave me no choice over the fate of the inmate and told me that I was doing my job, that of a prison architect. As the game was playing out and I was presented with the story, I was of the impression that in the end I would somehow control the fate of the Prisoner. But that was not the case, which was kind of disappointing.
    The second scenario told the story of a mafia family and their internal politics. It also had me try and keep the prisoners from rioting after the kitchen and canteen get burnt down leaving the inmates without food! The game presented me with two choices to do so… I could either build facilities to fulfil the demand of the prisoners for recreation or I could hire more cops and enforce discipline with force. This would have been an interesting decision to make had I been given a monetary benefit of choosing one over the other. But that was not the case and I could simply build the facilities the prisoners demanded and keep them under control without any monetary losses. I am guessing this was because the campaign serves more like a tutorial.
    I will have to play it more to see how it changes.

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    Jan 28th, 2016 at 14:18:17     -    This war of mine (PC)

    Today was day 4 and I realized why I needed to play this game for my Ethics class.
    The day started like any other day, somebody got back from scavenging, somebody was tired from the guard duty they did last night. I had enough materials to make a radio. So I did and it actually helped in lifting everybody’s spirit. We had another visitor too. They weren’t selling anything though, rather they wanted some help in barring the windows of their shelter in order to protect their daughter. I did not initially trust them, but then decided to send somebody to help them anyway. As the day went on, I realized I was running out of food! Something had to change. I couldn’t keep on scavenging from the same old place again and again, since all that was left there were materials, not food.
    After analyzing how I have been playing this game all this time, I realized I was trying to follow Kantianism. I had some ethical rules that I stuck to no matter what. But on day 4 I ran out of food. So I made a shovel, and decided to go scavenge an abandoned collapsed building, looking for food. I was still adhering to Kantianism, not going and stealing for somebody helpless.
    I arrived at the collapsed building and started looking around. Looking for food, I went deeper and deeper in to the structure. It was supposed to be abandoned. But no, I was wrong. I heard somebody whispering. So I readied my shovel to defend myself. And then I slowly entered the room. The guy stood up and so I clicked on him in panic and my character hit him with the shovel. I thought I would knock him out and escape. But it seemed that I had killed him. It was not on purpose! I went numb for a second, moving onto the next room. I saw another guy and he just asked me to not do anything to him. I realized that I had just killed a helpless fellow. My Morals had taken a hit. I started justifying that I was still adhering at least a Utilitarianism framework. I dazed and started walking past the few people inhabiting the place and stealing all the food I could find.
    I did not intend to kill that guy. After he returned home, he was in a really sad state of mind. And the worst thing was, I was not even able to find food. The death was for nothing.
    After this experience, I have a slight bias for Kantianism. Regardless, I am really excited to finish this game. It made me feel things I haven’t felt in games in a really long time.

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    Jan 27th, 2016 at 13:02:46     -    This war of mine (PC)

    Played it for the second time today and some interesting things happened. On Day 2 I cooked some meals and one of the characters was still sick, so I let her sleep the whole day. Since we only had one bed, the others were complaining of not getting proper sleep. The day was pretty normal, and for the 2nd night, I had the option to scavenge more places!

    But what I noticed was that all the new options available for scavenging required me to steal from somebody. I choose to scavenge the abandoned place again since I wasn't able to collect everything from there the first time. I had to make the harsh decision to send the sick person to scavenge since the others needed to sleep properly too. But thankfully she did not get sicker.

    On Day 3, we had a visitor! First I thought it was an intruder and I panicked a little. But he turned out to be a guy who wanted to trade a bunch of stuff. The rest of the day was uneventful. I noticed that the characters randomly blurted text out, always indicating their current state of mind, like things they wanted and things they hated. But everyone wants something or the other and I don't have the resources to satisfy them all. Maybe a cigarette will help them out. But i still need to figure out how to make them.

    Day 4 was scary! As the scavenger from the night returned, the other two who stayed back and slept were attacked by intruders and we had stuff stolen. Two of my people were also lightly injured. I might have to finally start making some defensive weapons. I just might have to start stealing stuff to make those weapons. Let's see how the game goes further!

    This entry has been edited 1 time. It was last edited on Jan 27th, 2016 at 13:05:31.

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