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    Feb 9th, 2007 at 02:19:28     -    Counter Strike: Source (PC)

    CS is designed to accomodate different playing tactics. Depending on the gun, map, and skill level of the player, a variety of tactics can be used. In the most played map "de_dust2", a player can choose several inital routes with different gun options. Flashbang and frag grenades also compliment any tactic. A player can rush the bomsite with a light-weight, low-power gun and hope that his agility can out-maneuver an enemy, or he can buy the heavy, 100 bullet clip machine gun and power his way through.
    One of my favorite things to do in CS is play for what I call "style". By style I mean by playing the game most people don't; that is, use unfavored guns and kill enemies using odd methods. For example, most players use rifles because they are the most powerful, accurate guns at all ranges. I prefer the less-favored TMP, Mac-10, or pump shotgun and aim only for the head. A headshot is an instant kill in most cases, and it always feels good when you blow an enemy's head off point blank with a pump shotgun, and watch their body fly five feet back :). Another tactic is to damage a player to low health, quickly blind them with a flash grenade, then drop a frag grenade at their feet, rush them, and have both you and your enemy die from the grenade. Always a fun one.
    CS is well-designed to play many diffeerent tactics. That is what is amazing about the game, that and its simplicity to play.

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    Feb 9th, 2007 at 01:25:24     -    Counter Strike: Source (PC)

    Counter Strike: the name itself stirs up pure joy. By far the most popular first-person shooter. A lot of people have moved on to newer, for advanced games, but I feel it is just to claim that --everyone-- who has played a first-person shooter at least knows of Counter-Strike, has played it, still plays it, or at one time was yelled at by their parents for playing it too much.
    That being said, why is CS such a great game? Its simplicity. There are two sides: counter-terrorists and terrorists. Depending on the map, the terrorists either need to plant a bomb at a designated site, or the CT have to rescue hostages and bring them back to the CT spawn site. Easy enough, right? Oh, and either team can win by killing the opposing team.
    The beauty of CS is that it can be played in short spurts. Got 20 mintues before class? Perfect. That isnt enough time to level your World of Warcraft charactor, play a game of Age of Empires, or get involved into an RPG. But it is plenty of time to get a few kills and blow up a bombsite. I don't know if the minimal time requirement was an idea the designers intened, but its a great one. Some first-person shooters take too long to play. Unreal tournement rounds take way too long, much longer than if a player just wants a 10 minute game of fun.
    The default start is 800 dollars, a knife, and a pistol. Kill an enemy for 300, defuse the bomb for 800, and then there are a dozen other factors for cash that I do not know. All the player has to do is buy whatever gun he/she wants (assuming the player has enough money), and go kill. Or camp. Or buy flashbangs are throw them at your own team (hehe). There are ~20 different guns in the game, so the strategy element is there. A player can choose to be a sniper and pick off players from afar, or choose the very light Mac-10, which is good at close ranges but weak at distances. A player can rush the bombsite, or camp in the corner of the spawn waiting for unsuspecting enemies. The game is simply fun.

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    Feb 9th, 2007 at 01:09:12     -    Super Mario 64 (N64)

    Another cool design featured in Mario 64 is the star system. There are 15 levels, and each has 6 stars, with a 7th rewarded once the player collects 100 coins. Each star has a different challenge, which is usually stage-specific. This greatly enhances gameplay in that the player no longer just 'beats' a level by simply going through it without dying -- he or she must meet specific objectives that are often creative and challenging. Also, the way the levels are dislayed is unique to Mario 64. Mario must jump into a paiting to enter that world. However, he isnt limited to just one world! Once 3 stars are obtained, three new worlds open, And once 20 are obtained, the first boss is reachable, and then 5 new levels are obtained. Instead of having to follow a near-linear path (flutes in Super Mario 3), Mario can now choose which world he wants to enter. Granted he can only enter one world at the start, but once the player gains 3 stars, 3 more worlds are opened. Mario no longer has to toil at one level before advancing; he can choose between as many as 15 worlds, once they are all unlocked. This is a hgue upgrade from before. It makes the game a lot more fun because the player can now vary up the gameplay by switching levels each time. I really love Super mario 64, so much that the past 4 summers in a row, my two friends and I have rebeat the game from scratch. All 3 hats, and all 120 stars 4 consecutive summers...it was bittersweet last summer when we ended it.

    This entry has been edited 1 time. It was last edited on Feb 9th, 2007 at 01:12:13.

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    Feb 8th, 2007 at 23:27:13     -    Super Mario 64 (N64)

    Ahhh...I've forgotten how much I love this game. By far the best Mario of all in terms of pure fun. There are many design features that are obviously a step above all the SNES Mario games (that's not to say the SNES games are not good though). First and foremost is 3-D graphics. Huge leap in terms of aesthetics, but also in gameplay. Mario can now go beyond a linear direction and climb up things and go in whatever direction he pleases. His primary motion is still 2-D with the ability to jump (or double or triple jump), but the world is 3-D. Another improvement is the interactions with other characters. Now you can talk to Toad clones to learn a bit of storyline, talk to Koopa the Quick and take his complaining when you beat him in a race, or talk to the big, friendly penguin in "Cool, Cool Mountain". Each characeter actually converses with you, something (I'm pretty sure) doesn't exist in previous Mario games. The player can even run around and catch a bunny who gets mad because he's off to a tea party (lol?).

    This entry has been edited 1 time. It was last edited on Feb 9th, 2007 at 01:11:03.

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