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Jan 18th, 2007 at 01:58:42 - Super Smash Brothers (N64) |
One thing I didn't think about before was the additional strategy items add to Super Smash Brothers. Items can either serve as a small or large advantage to the player. For example, a 'fan' can be thrown form minimal damage, but a 'bomb' can be thrown and exlode, causing the target to fly out and die. A heart completely restores one players health, so it can completely even a game. The game has an diverse array of items that, along with character and level strategy, can be mastered for maximum use (it is much easier to become good with an item than a character or level). That said, many players choose not to use items because some of them are very effective. But I feel they make the game much more interesting. Players can either use them items for their effectiveness, or try to humiliate their opponent by using them in odd situations. SSB is so much fun because of the diversity of gameplay. With the combination of level and character design, items make SSB lots of fun to play.
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Jan 17th, 2007 at 23:51:55 - Super Smash Brothers (N64) |
Super Smash Brothers 64 is an excellent game in all areas. the single player mode is challenging enough to have fun with, and is necessary to fully experience the game. Once The player beats the single player mode in various modes, 4 more characters are unlocked.
The beauty of this game lies in its multiplayer mode. With up to four players, friends can really go at it in this game. The character design is diverse enough so that each character is played differently, but similar enough so that there is a moderate learning curve when learning a new one. That said, it takes a long time to master a characterto the point of invincibility (something I am with every character -- I challenge anyone : ). The designers gave every character a throw, a strong attack in all four directions, weak attack in all four directions, and two or more unique moves. This diversity makes its very fun to co0mpete against other players.
The levels are also very welldesigned. Each character has its "home field" and thus the design slightly favors that character in some levels. For example, Donkey Kong does not have a good jump or "get back" move when he has fallen off the edge, so there is a barrel moving side-to-side below the level that can save him (or any other unfortunate soul who has been knocked off the stage). Often a game is decided by the player who can take advantage of the level better than the other, so it makes for interesting game-play.
Overall, SSB: 64 is a great fighting game and my personal favorite, and with little gore, its even great for kids!
This entry has been edited 1 time. It was last edited on Jan 17th, 2007 at 23:53:12.
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Jan 9th, 2007 at 23:42:59 - The Legend of Zelda: A Link to the Past (SNES) |
I just beat the game. Damn, sad it's over, I love this game. Final boss (Ganon) was the most difficult in the game, primarily because if you fall off the edge, you exit the battle area and have to start the fight over. Final dungeon, Ganon's Tower, was also the most fun dungeon. The developers made it a combination of several previous dungeons in terms of strategies, enemies and even bosses -- the player gets to fight the first and second bosses again as as normal monsters. Ice flooring was brought back fromm the ice Palace dungeon, and nearly invisible floors were a theme throughout the tower. This is the first game chronologicaly that has brought back previous bosses, unless the original Final Fantasy was released before this, and I think it was, so maybe it was the second game. regardless it is a fun and nostalgic idea to remind the player what he or she has been through to get to the final part of the game, and was very well done.
I really enjoy playing this game. Although nothing stands out as amazing, the game is simply "good" all around and at every moment (using a flute to call a goose to fly you to various locations is the coolest part). At the time, the dungeons are difficult. I remember as a 7 year old begging my sister to help me through the Ice Palace. I was stuck in a room and couldn't figure out what to...for a couple weeks (literally, I would spend at least an hour a day trying to figure it out). All I had to do was pull out a statues tounge and voilla! I was onto the next stage. Overall, a great game, and a must-play for any SNES gamer.
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Jan 9th, 2007 at 13:44:05 - The Legend of Zelda: A Link to the Past (SNES) |
I played The Legend of Zelda: A Link to the Past back in 2nd grade, which would be 1994 (I was 7 years old). I am replaying the game now, a second year collge student age 19. The game is very fun and lets the player interact with the world in lots of ways. Link can pick up items to throw them at enemies, use lots of different items to kill enemies or open passageways/secrets. The levels are challenging enough to have fun, and there are lots of optional items the player can get. The gameplay is great, if you dont mind the graphics. Some bosses are hard. The story is somewhat bland, but still exciting to find out what is next. The breaking up of the game into two worlds is also very cool, and the player is able to teleport between them using a maghic mirror. I really enjoy playing this game -- a must play.
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ShafteD's GameLogs |
ShafteD has been with GameLog for 17 years, 10 months, and 12 days |
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Entries written to date: 9 |
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