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Apr 6th, 2017 at 00:02:45 - Life is Strange (PC) |
Played through another hour or so of the game. It was good.
The ability to turn back time and remake choices has the magical power to make me incredibly uncertain of any choices I make. I probably remade the same choice of whether I directly intervened when a security guard was threatening a girl or if I took incriminating photographic evidence for later about four times before my CHAMPION OF JUSTICE instincts kicked in and I decided to live with the fact that in my playthrough I'm doomed to be on the bad side of the Law. That adds the security guard to the principal and the rich kid for influential people I've made angry.
I'm learning more random trivia than I'd ever hoped to about photography. The game's bringing it to light a lot, though not as much as the hodgepodge of other messages/agendas about high school life. Stuff about social media, cliques, etc. It's a high school experience a bit different from what I remember, but then again I haven't been in high school for five years, and technology marches on.
More and more emphasis on the missing girl. Everybody knows her, and she's all things to all people. I WONDER WHAT'S GOING TO HAPPEN NEXT
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Apr 5th, 2017 at 00:49:39 - Life is Strange (PC) |
Played through the first few scenes of the game. One of those choose your own adventure point and click type games in the vein of Telltale Games. Looked like it was just going to be a high school story at first blush, but now there's time control powers, so that's cool. With great power comes great responsibility. Or so the character Max thought, anyways. Saved the life of a girl being threatened at gunpoint by a fellow student.
The first major choice in the game was whether or not to report the fellow student's action to the principal or not. I technically had the choice to rewind and explore both options, but I just decided to report the student. It felt like the right thing to do. Though I can only imagine there are repercussions. I hope it doesn't end the life of the girl I was trying to save in the first place.
Some foreshadowing about a lighthouse and a 19 year old gone missing. We'll see what that's about.
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Feb 22nd, 2017 at 23:45:16 - Brothers: A Tale of Two Sons (PC) |
And I blasted through the rest of the game. It was a ride. I feel pretty mellow now. I'm not gonna talk about any specifics because I'd hate to be the guy to spoil this for anybody, but it was amazing. I'd recommend this game to anyone who enjoys a good story, or anyone really.
I loved the scenery. Even with 5-6 year old assets, the artists knew what they were doing with composition. It's a treat to go through the game. The gameplay is always changing up, and while it's never challenging it's fun to see the mechanics.
One of my favorite themes in the game was the influence one has on other people, and the real difference you can make by your action (or inaction). In both required and optional elements there are many chances to be an influence for good. And at the same time, the opposing theme that there are things outside your control. Some things are in the past, and some things are so powerful they must be avoided. Loved seeing how the characters progressed. Fantastic.
10/10 game. Now one of my favorites. That ending.
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Feb 21st, 2017 at 22:18:47 - Brothers: A Tale of Two Sons (PC) |
Ran through what I'd call a complete cohesive portion of the game. My little sons stepped out from the rabbits and sheep of their pastoral homeland and into real danger. After some cliff jumping and wall crawling I ran into a troll with mushrooms sprouting out of his back who was missing his loved one. Well, he didn't tell me that, but nobody tells anyone anything in this game. Point is he was crying alone over his bowl of porridge at a table for two. After the older brother did his standard human interaction (DO YOU WANNA SEE MY MAP), the troll pointed in a direction, perhaps indicating that he knew where our destination was. He helped us across some larger obstacles with his impressive being a huge troll skills, grabbed us, jumped off a waterfall, and pointed us to a cave too small for him to enter himself.
Turns out the troll's a liar. He wasn't pointing us to where our goal was. We got directed to the TROLL SLAVE MINES, where the object of his affection was being held against her will past a long series of gears, water, chains, and puzzles, ultimately guarded herself in a large cage by a burly green troll with a club. That troll guy that took us here's terrible, I tell you. I mean, as a player I wanted to help him find his trollwife and I was perfectly happy, but wtf man. You can't just send two young boys who are immature enough that dipping white bunnies in soot and launching sheep off bridges are their idea of a good time into a cave of machinery and death and actual mean trolls with actual weapons. Well, the sons are the protagonists and thus succeeded, so all's well that ends well, but WHAT IF THEY DIDN'T HUH. I probably woulda done the same thing.
10/10 storytelling.
Anyways now it's night and it looks like there's wolves about, so we're probably gonna get eaten.
This entry has been edited 2 times. It was last edited on Feb 21st, 2017 at 22:22:44.
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mwhitmer has been with GameLog for 7 years, 10 months, and 8 days |
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