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    Jan 17th, 2017 at 21:17:35     -    The Witcher 3: Wild Hunt (PS4)

    I played this game for the first time today. I expected to play for around an hour, however, I spent more around 2 hours to get to where I am at in the game. This is because the tutorials and opening intros and storyline took quite a bit of time. I currently am not too entranced in the game right now.. the map is really frustrating to follow and there are a lot of controls to remember. I do like the visuals though. The movie scene at the beginning where Geralt is tracing the footsteps of a girl is very beautifully drawn out and makes me feel like I'm watching a movie.

    The quest I have just completed is asking the Nilfgaardians about Yennefer and now I am trying to kill the griffin in the town to get more information from the commander of the "black ones" about Yennefer's whereabouts. So far, what I've already noticed about the game is that it contains common motifs seen in video games such as a strong male lead, violence, and sexualization of women.

    We play a character named Geralt who is currently on the search for his love, Yennefer. It is unclear where she has gone or why she is missing. At the beginning of the game, Yennefer is shown in Geralt's dream butt-naked and the view mainly focuses on her behind. Geralt is also shown naked in a tub, however we are never shown his butt. There is also a scene where an adult joke was made about a unicorn and how Geralt and Yennefer used this unicorn as a bed (I'm not really sure if this was sexual?? this part was vague and lightly touched on). The topic of rape was also brought up nonchalantly a couple times because soldiers in the game rape women when they come through villages. This sort of representation of women and rape seemed so casual that I can't help but to wonder if the people playing the game have learned to become desensitized to these sorts of things.

    Something else that is interesting to note is that Geralt has two swords. In the tutorial, it states one is a silver one to slay monsters and the other is steel to kill humans. I noticed for some reason that I did not feel guilty when killing monsters or angry guards, however, when killing wild dogs, I felt a little bit guilty. Why does this difference in emotions felt occur? Is this normal? Should I feel guilty about attacking both humans and dogs since they're more realistic? Am I not feeling guilt about killing monsters and angry guards because they're not pure and innocent like most dogs? I think that is what I'll use as a justification for my evoked emotions.

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    1Brothers - A Tale of Two Sons (PS4)Playing
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