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Feb 22nd, 2017 at 22:55:07 - Deus Ex: Mankind Divided (PC) |
A person with dissociative identity disorder and a person with PTSD from murdering his own grandson via mind control are both being held at gunpoint. Who will you save?
Local police are preventing an international agency, which their government supports, from properly investigating the site of a terrorist attack, and are citing home grown subversive elements as the source. What do you do?
Will you falsify government documents to keep someone out of an apartheid ghetto in which they will most likely die?
Law versus Good. Utilitarianism demands killing cops. Choose the lesser evil. Man, this game just forces choice on you at every turn.
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Feb 20th, 2017 at 23:12:39 - Deus Ex: Mankind Divided (PC) |
Give me a story.
Anyone who's played Human Revolution knows that the Illuminati is trying to manipulate human cybernetic augmentation to take over the world. You, naturally, have the opportunity to discuss and take part in various issues regarding the core issue. "They're taking our jobs!" one side says, while the other side says "yes, because this guy can lift 300 lbs with one arm!"
Biggest issue is that augmentations are for the people that can afford them. They're for the rich. As a result the rich get richer and the poor stay poorer. Another issue is how sacred the human body is, or isn't. Medical augmentations are also a sticky wicket; "I didn't ask for this" is a memetic phrase from Human Revolution, and a difficulty setting in Mankind Divided. Particular to this game is the introduction of extremism on both sides, with Aug terror attacks and segregation ghettos for Augs running rampant. Which side is justified, if any?
I'm ready to explore more.
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Jan 19th, 2017 at 10:54:40 - The Talos Principle (PC) |
The puzzles did become more obtuse and more frustrating as the game went on, but I definitely felt compelled to complete them just so that I could get to another terminal and be asked a philosophical question that I had never anticipated. I did wind up noticing the game setting me up for straw man arguments, which became frustrating since the game basically put me in a no-win situation with a holier-than-thou "help system" with a complex, but I suppose that's going to be the way life is.
Overall, 4/5 on the game. There were a few frustrating moments, but the experience as a whole was engaging and interesting.
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Jan 18th, 2017 at 14:24:42 - The Talos Principle (PC) |
Maybe frogs are people, too.
What is a person? What is the checklist of criteria for being a person? Is it language? Maybe empathy? Does that make zoo apes that have learned American Sign Language people? Where is the line? What are people?
At this point I decided to branch out and explore the places that Big Ominous Voice In The Sky told me not to explore. It's a strange feeling to realize that the game exists outside of what the game tells you. I'm so used to games existing in a box that's predetermined and can't be expanded on a whim. And of course it's just a box that's bigger than the box that they advertise, but it's still a bit uncomfortable for me but also liberating to go past what I'm used to experiencing as a player.
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MBergdorf's GameLogs |
MBergdorf has been with GameLog for 7 years, 10 months, and 6 days |
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Entries written to date: 9 |
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