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    Feb 23rd, 2017 at 02:49:24     -    Deus Ex: Mankind Divided (PC)

    This session of Mankind Divided I progressed through the first mission of the game, which ultimately ended in failure. The black market weapon dealer that Jensen and his team were tasked with capturing was killed by a mysterious group that showed up completely out of the blue. I managed to stop them from escaping by disabling their vehicle. Furthermore I was able to keep the undercover agent working for Jensen's organization alive.

    A short time after this mission Jensen exits a train in Prague. All around there are police and police drones asking augs for papers. There are some augs that are being detained and others that are being harassed. Additionally there is plentiful graffiti, all of which is obviously discriminatory against augs. This kind of treatment of a group of people seems uncomfortably similar to the real world treatment of other vulnerable groups of people in the history of the real world such as the Japanese Americans who were rounded up and placed into internment camps, and also the Jewish and other people who were rounded up by the Nazis.

    The possible future that is portrayed in Mankind Divided is simultaneously encouraging, because of the amazing advances in technology, and disheartening, because of the discrimination and violence reminiscent of some of the worst times in human history.

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    Feb 22nd, 2017 at 02:34:28     -    Deus Ex: Mankind Divided (PC)

    Deus Ex Mankind Divided takes place in the near future where augmentations had become commonplace, however it seems that two years prior to the beginning of this game a massive incident happened which caused augmented people, or augs for short, to become uncontrollably violent. From the little I have played so far, it seems that as a result of this horrible event there are major social divides between the augs and people without augmentations. Even within Jensen's, the main character, squad there is one soldier who seems to particularly hate augs. This soldier has a large scar running across a sizeable portion of his face and if I had to guess I would assume that he got that scar in the incident, which left more scars on the man than just the one on his face. Despite this soldiers obvious distaste for augs, at the end of the first mission he saves Jensen by taking out an enemy that was sneaking up behind him. I'm excited to see how and if the relationship between these two changes as the story progresses.

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    Jan 21st, 2017 at 02:48:33     -    Brothers: A Tale of Two Sons (PC)

    It all comes to an end. Even though the game was a mere 3 hours long it packs an emotional punch. You come to see the two brothers dependence on one another. Then when they have finally reached the end of their trials, tragedy. I should have expected as much from a game that begins by showing a young boy struggling, and failing to save his mother from drowning. I didn't expect to care about the two brothers nearly as much as I did, and certainly not over the course of 3 hours. Ultimately they succeeded, but the cost may have been too high.

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    Jan 20th, 2017 at 00:19:01     -    Brothers: A Tale of Two Sons (PC)

    This world is filled with countless tiny interactions that alone don't seem like much but all together they paint a picture of the personalities of our two protagonists, the two brothers and of the world that they inhabit. The older brother is more serious and frequently asks for directions towards the tree they are heading towards when interacting with people, however he does have his softer and playful moments. The younger brother is a playful, cheerful, and occasionally mischievous little guy, as likely to play rock, paper, scissors with a stranger as he is to spit into a well.

    I did notice that throughout this session, which was significantly longer than the last, there was a common theme between some of these tiny, and not so tiny, interactions. The issue of freeing various different creatures from confinement is something that comes up enough that I think it warrants mentioning. The first instance of this that I noticed was entirely optional and would be easy to miss. That instance being the simple act of opening a cage door and releasing a small, colorful bird. This simple act doesn't help or hinder the brothers adventure. Later on, in the bowels of an ancient underground fortress that is in a state of disrepair, but currently inhabited by some ogre type creatures, you must free an injured female ogre from a cage in order to progress. Finally near the end of this play through within a giant tower (not simply large but giant, like jack in the bean stock giant) I released a bloodied owl griffin type creature who had clearly been mistreated but was affectionate and kind, which carried the brother further towards their goal.

    Each of these interactions with imprisoned creatures of various shapes and sizes led me to wonder if the creators of this beautiful game were subtly making a statement without saying a word that it is wrong to imprison living beings. I'm left contemplating if and when it is justifiable to hold or cage a creature against its will. Is it right to do so to a small bird, to a man or woman, or an elephant or any other living thing in between. Why would some argue that is it wrong for certain creatures but not others?

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    Entries written to date: 9
      Game Status / Read GameLog
    1Brothers: A Tale of Two Sons (PC)Finished playing
    2Brothers: A Tale of Two Sons (PC)Finished playing
    3Deus Ex: Mankind Divided (PC)Playing
    4The Witcher 3: Wild Hunt (PC)Playing

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