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    Jan 19th, 2017 at 00:29:07     -    Brothers: A Tale of Two Sons (PC)

    This game says so much, without any of the characters speaking any understandable words. Two boys whose lives are colored with tragedy must work together to find something to save a man they both care for deeply, who I presume is their father. Before all of this we see that a woman who was very close to them, who I assume was their mother, drowned as the younger brother tried to save her but wasn't strong enough. This event has left the younger brother with a terrible fear of deep water. Working together the boys cart their clearly ill father to a healer of some sort. Once they arrive they are told that in order to save their father they must set out on a dangerous journey.

    Immediately after leaving the healers house the boys run into their first obstacle. Another boy from the village who is wielding a quarterstaff blocks the bridge they need to cross. Rather than fight they boy the brothers seek an alternative route. The brothers swim across the gently flowing river under the bridge to reach the other side, but in doing this the younger brother must confront his fear of water. Relying on his older brother to help him the younger brother is able to confront his fear and enter the water. This tidbit of information is important because it adds more weight to the brothers choice to swim rather than fight. On top of this the brothers are presumably in a hurry to reach their destination to save their father, thus making their passive approach even more noteworthy. There was another way besides violence, and even though the path of non-violence was scary they were able to achieve their desired result.

    This tiny encounter that takes place in the first few minutes of the game brings up an interesting ethical question and provides one possible answer to it. Should you respond to violence with violence? The brothers show that, at least sometimes, the answer is no.

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    1Brothers: A Tale of Two Sons (PC)Finished playing
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