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Feb 23rd, 2007 at 13:32:36 - Legend Of Zelda: Ocarina of Time (N64) |
After another session of play I am still not very far along in Ocarina of Time, however I have come to notice that the combat system blends very well into the game. Unlike RPG’s of its age and older Ocarina of Time’s combat system does not force the player into another entirely separate screen, thus breaking the realism. I will say that thus far the combat is very easy, but I would expect this being so early on into a game that I am told is fairly long. I have also been told that in addition to combat during Link’s adventuring there is a strong element of problem solving/ puzzles in future zones. I suppose the only thing that I want more from Ocarina of Time is more difficult combat, but my guess is this is to come after more extensive play.
I would have to agree with reviews that this is indeed one of the greatest games of all time, it certainly was very groundbreaking in the RPG genre. To me you can see very clearly that Ocarina of Time has set standards in how 3D RPG should look, feel, and sound. You can still see some of its innovations in other RPG’s such as Neverwinter Nights, or and MMO like World of Warcraft, which in some ways look and play much like Ocarina of Time.
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Feb 23rd, 2007 at 01:40:41 - Legend Of Zelda: Ocarina of Time (N64) |
Well, contrary to all the other games I have written on so far, Ocarina of Time was the first game that I was not really familiar with on a very intimate basis. I had really only played Ocarina of Time a total of maybe a couple of hours and only years ago, and hence I remembered basically nothing.
One of the first things in noticed after a few short hours of play is that Ocarina of Time is a masterpiece of game design, much like a fine novel Ocarina of Time is crafted seamlessly and artfully. One of the ways in which this is done is through the start of the game, which is very introductory and immerses the player in the rules, lore and style of play to be expected in this RPG. The first several tasks are obviously designed to be a tutorial, but are seamlessly integrated, allowing the designers to skip on a tacky tutorial. By the time I was sent out of the village where I started, I felt that I had a grasp on the tools and techniques I would need to being adventuring.
An aspect in which Ocarina of Time surpasses any other game of its era is in the quality of sound and audio effects. Music, and playing instruments of a classical nature is a part of my everyday life. Ocarina of Time blends its audio perfectly into the game, and in my opinion is a crucial element of a game’s ability to immerse the player within Link’s world. With a quick internet search I was able to find that the chief player in Zelda’s audio was Koji Kondo, who is obviously a master of his craft.
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Feb 9th, 2007 at 16:19:11 - Starcraft (PC) |
I will confess that for a period of time I was very involved with Brood War via blizzards Battle Net: I was very highly ranked on the ladder system In place at the time, so for this 2nd part of the log Ill address what I believe are the correct ways to play each of the three races in Starcraft, and brood wars. Im my opinion there is no best race, but they are certainly tailored to a style of play.
Terran:
Terran is a very interesting race in that many of their units are pretty crummy, especially in Starcraft, pre medic's. However, if used with precision, several Terran abilities and units can cause total havok. The first would be a player who knows how to correctly use Nuke Silo's, many people go after buildings only with nukes, but don't take advantage of what a nuke can do on the battlefield. When deploying nukes, in my opinion this is what you think
Cost of the nuke + sum of units lost < Sum in resources of enemy buildings + units lost.
If that equation holds, your nuke is successful, rinse wash and repeat.
Terran also has a few units which are exceptionally destructive, these would be the Siege tank, and Battle Cruiser with Yamato gun. Again Both units have amazing destructive power, and can be with precision to take out specific targets. So the moral of the story for terran is this; You are not fast enough to race zerg, nor durable enough (in most cases) to go toe to toe with Protoss, so use precision to create tactical advantage.
Zerg:
I think anyone who has played Starcraft realizes that the primary advantage zerg has is speed in unit creation. The hatching system, as opposed to the building and warping (which are essentially the same thing), gives Zerg the ability to rebuild it's armies much faster and with a smaller and more compact infrastructure than the other races. For this reason when I play zerg I am always on the attack, the reason being is I know I can customize my units to better counter what my opponent has, faster than he can do to me. Hence zerg is about using speed to your advantage; stay once step ahead of your oppenent, keep hitting him with waves of units, eventually he will lose balance.
Protoss;
Honestly, in my opinion Toss is the easiest to play. Though there is a ton of depth I could go into, I can sum up my easiest and most effective toss strategy in 1 sentence.
Build a large well diversified army and wait for the opportune counter attack.
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Feb 9th, 2007 at 15:27:54 - Starcraft (PC) |
Last week I decided I would reinstall, and play from the beginning one of my personal favorite strategy series, Starcraft. Unfortunately I have only been able to play for a couple of hours, so I have yet to hit the expansion set Brood Wars, so this diary reflects solely content from original starcraft.
Upon replaying Starcraft I found that I was not nearly as pleased with the gameplay as I was when the game was released. This is not to say that the level design, balance, and strategy involved in Starcraft is poor, but rather it is not amazing but more standard stuff. However! What makes Starcraft important is the social ramifications and the amazing story-line it brings to the table. The story line is far more than you would expect from a strategy game. It is full of hero's, friendships, betrayal, and immensely surprising plot twists.
I believe in many ways Starcraft is very influential in that is sets a very high standard for Storytelling ability of a strategy game. Of course, in many ways this makes sense being as how the developer is Blizzard, one of my personal favorites. The reason blizzard is an excellent game maker is due to the fact that every game they make is rich with a deeply developed plot, and state of the art (for their time) cinematic cut scenes to enhance the plot. I have enjoyed playing Starcraft thus far because the plot has drawn me in.
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Wumpus's GameLogs |
Wumpus has been with GameLog for 17 years, 10 months, and 12 days |
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