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Jan 18th, 2017 at 18:49:34 - The Wolf Among Us (360) |
The beginning of 'The Wolf Among Us' presented me with multiple choices regarding the Woodsman, the working girl, and the toad -- all of which garnered different replies by the main character, Bigby. I found that there were generally 3 ranges of replies; an evasive reply, an aggressive reply, and a generally non-confrontational and/or appeasing reply. Of course, each of these different replies were met with different reactions from the characters involved depending on the situation.
There was a lot of violence so far in the game; a lot of the choices that had to be made were in response to a conflict. I found that I tended towards the more evasive replies, only choosing the more aggressive one (to push the woodsmen out of the window) once, as to see what would occur. The ethical and moral values of the game are a bit shifted than that of the real world -- since most characters are fables, I have found that they are harder to kill and thus violence is almost encouraged in this game by means to control (see: the ax in the head of the woodsmen.) This idea draws stark contrast between the moral guidelines of the fables and that of the 'mundys' -- matters of life and death are far more fragile with the mundane characters, which again highlights the contrast and variability of what's an "ethical" action in the game.
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lindseyloveland has been with GameLog for 7 years, 10 months, and 5 days |
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