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Feb 10th, 2017 at 23:40:29 - Brothers - A Tale of Two Sons (PS4) |
Game Log 2
Playtime: 2.5 hours
This game took a very dark turn that I honestly wasn’t expecting. There was an ominous foreshadowing of death with three criminal’s bodies hanged (I’m assuming that they were criminals because their heads were hooded) and a dream-ish sequence about their mom and dad with the younger brother being strangled by the older brother. I think the younger brother feels guilty about the death of his mother and secretly thinks that his older brother blames him for her death.
As we left the forest there was a man who was attempting to commit suicide, he was standing on a chair and tying a rope around his neck. I wasn’t able to save him but when I was attempting to make a jump later, I died and had to redo it. The second time he lived. It was revealed that he was committing suicide because his wife and child died in a house fire while he was gone. He ran into the fire to save them but only retrieved their bodies. To console him I found a music box in the wreckage.
The game took an extremely weird turn. There were cultists who were sacrificing a girl, then a yeti who froze an entire village and their invading forces, then that girl turned out to be a spider-woman who tried to Shelob the two brothers. The Yeti the brothers killed by accident and the Shelob-woman on purpose, who stabbed the older brother as she was dying. Also I accidentally crushed the frozen forces and stabbed/maimed some dead giants who were battling.
I reached the glowing tree on the older brother’s map. AND THEN HE DIED. THE TRIP WAS NOT WORTH IT. Although, I think that was kind of the point. They went on this grand and magical adventure to save their dad from death and one of them died in the process. I think it brings up the questions - is each life equivalent? Would you exchange someone’s life for someone else?
I will admit that it was a nice touch at the end that you couldn’t use the left side of the controller anymore until it came time to do things that the brother had to do for the little brother, like swim. The brother couldn’t swim/was too afraid to so he had to rely on his brother’s memory to do it (and you had to use the left side to swim and not the right).
Also I finished the game.
This entry has been edited 1 time. It was last edited on Feb 10th, 2017 at 23:41:40.
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Feb 7th, 2017 at 23:01:45 - Brothers - A Tale of Two Sons (PS4) |
Game Log 1
I played for about an hour. The game has similar gameplay to “King’s Quest” so far, which is great because “King’s Quest” is my favorite game. The weird thing about this game is that the language is gibberish, so you have to deduce what’s going on from bad, over acted animation. However, instead of feeling like an actual language, like “The Last Guardian” or “Atlantis”, it just sounds like fake. Every time they speak I get distracted on its falseness and miss the what’s going on.
The story so far is that the boys’ father is deathly ill and the two boys are going somewhere to get help. This is made even more urgent by the fact that the mother has died. (I think that the little brother had something to do with it, they were on a small together when she drowned.)
I don’t like the little brother at all and while I like the older brother more, I’m not attached to either character. The little brother has an abrupt sob-story that only sometimes affects his personality, and other than that he’s an obnoxious, property destroying hooligan. The older brother doesn’t seem to have a personality at all.
Controls-wise this game is strange; the left half of the controller is the older brother and the right half is the younger brother. To play, you have to control each brother simultaneously as they can’t move very far from the other without stopping and yelling at each other.
I have high hopes for this game, but I wish they would step up the acting/animation in the scenes.
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Jan 22nd, 2017 at 02:39:24 - The Last Guardian (PS4) |
3rd Log
Today I played for about an hour and the spear enemies re-entered the game. The spear enemies are a source of constant stress and worry when it comes to Trico. (If he can reach them he'll eat them and if not they'll attack him until he's so upset that he takes being pet all over to calm down.) In a strange moment, I had to leave Trico behind to help him go forward. (He was very upset and whined loudly.) When trying to unlock the door that he couldn't get past, I woke up a bunch of spear guardians. The spear guardians ran out to where Trico was waiting and started to throw spears at him when he was defenseless on a ledge. When I was jumping to get to the next part, the scaffolding I was on started collapsing and I was going to fall. From this new vantage point Trico could see this and jumped to save me even though he knew that there was nowhere he could safety land (hence the defenseless perch and all the spears). He dug his claws into the a space in wall and held on. Then I could either pull out the spears in his back and risk us falling down or climb up his back past the spears and jump in hopes of open the gate he was hanging off of. I chose to risk falling and took the spears out first.
After we were both safe he asked for a pat and I gratefully gave it to him. I was extremely surprised when he jumped to save me at his expense. It's very weird to see him being uncooperative just because he's looking for a snack then looking worried while I'm about to fall. Then he proceeded to be fussy again because he was hungry. Understandable.
There are trico statues showing up and I have to wonder if tricos were once sacred.
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Jan 21st, 2017 at 20:03:09 - The Last Guardian (PS4) |
2nd Log
Today I played for about an hour and was only able to focus on one puzzle. One thing that I don't like about the game is that although the puzzles aren't difficult, if you get frustrated you can't run off to a different part of the game and take your mind off of it. In TLG, you HAVE to complete the puzzle before you to complete the next one, there is no way around it. TLG is extremely linear.
The puzzle, that I had so much trouble with, was set up so that Trico is not part of it. There is a giant eye in the beginning (which Trico is afraid of) so the unnamed boy (UB) has to climb on and jump between cages, weights, chains, and glass. After you destroy the eye Trico starts to follow below then you have to jump on to Trico. (Sometimes he will catch you by swinging his tail for you to catch or catching you in his mouth, on the first three occasions he did neither.) Then you have to urge Trico to jump from increasingly smaller platforms until he breaks one and has to go faster. Then it just stops and there is no indication of where to go next. There is where I stopped.
I still pet Trico just for fun, get sad when he's upset or hurt, and give him barrels because he likes them (haven't found a reason for giving him barrels yet) but I've started to view him more as a tool. I get more easily frustrated when I have to replay through a few minutes of gameplay because he didn't get with the program and catch me. I've started to feel more for the character I'm playing, UB. This is because he has to do the most ridiculous things to get out of this random monastery that he was kidnapped, put in, and given a full body tattoo while unconscious. If TLG reveals who put UB in there, there's no way he is a good guy.
It's become much more obvious through the designs and props that tricos were probably caged and tortured here, still not sure why.
There doesn't seem to be any repercussions to my actions in the game. Trico doesn't seem to be more endeared to me because of the treats or pets.
This entry has been edited 1 time. It was last edited on Jan 21st, 2017 at 20:05:29.
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choli has been with GameLog for 7 years, 10 months, and 4 days |
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