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    Jan 19th, 2017 at 01:15:45     -    The Last Guardian (PS4)

    I have played The Last Guardian for about 3 hours, and I've also watched a few of my friends play it.

    In TLG (The Last Guardian) you play as an unnamed boy who finds a wild trico (creatively named Trico) chained up beside him, working together you try to escape the strange ruins you woke up in.

    Aside from the frustrating jump controls and the incessant tutorial, I am enjoying the game. I am finding myself very emotionally attached to Trico because Trico acts just like my cats, however my friends don't really feel that way. They don't put their character in danger to make sure that Trico is healed as quickly as possible because Trico's shrieks are sad nor do they find amusement when Trico couldn't careless about helping you do what you want to do. To them, Trico is a tool to get them to beat the game. The game is built off of moral dilemmas - do I smash this piece of art because it makes Trico uncomfortable? Do I place Trico in harm's way so that I don't die? Should I be using this amulet that is super powerful/helpful that also puts Trico in a trance that makes him do what I want?

    Who knows, but probably not.

    There's a larger story going on with things being made out of trico horns and corralling/putting them to work. But I don't know enough of the story to comment on that.

    This entry has been edited 1 time. It was last edited on Jan 21st, 2017 at 20:03:44.

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    1Brothers - A Tale of Two Sons (PS4)Finished playing
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